refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
Behavior-preserving; 231 BattleNode tests green.
- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
the enum (wire-identical via JsonNumberEnumConverter).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -14,7 +14,7 @@ public class BattleSessionStateTests
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public MatchContext Context { get; }
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public event Func<SVSim.BattleNode.Protocol.MsgEnvelope, CancellationToken, Task>? FrameEmitted;
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public StubParticipant(long id, MatchContext ctx) { ViewerId = id; Context = ctx; }
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public Task PushAsync(SVSim.BattleNode.Protocol.MsgEnvelope e, bool n, CancellationToken c) => Task.CompletedTask;
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public Task PushAsync(SVSim.BattleNode.Protocol.MsgEnvelope e, Stock n, CancellationToken c) => Task.CompletedTask;
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public Task RunAsync(CancellationToken c) => Task.CompletedTask;
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public Task TerminateAsync(BattleFinishReason r) => Task.CompletedTask;
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public ValueTask DisposeAsync() => ValueTask.CompletedTask;
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