refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
Behavior-preserving; 231 BattleNode tests green.
- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
the enum (wire-identical via JsonNumberEnumConverter).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -24,9 +24,9 @@ public interface IBattleParticipant : IAsyncDisposable
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/// <summary>Session calls this to deliver a frame from the OTHER participant
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/// (or a server-synthesized broadcast). Real impl: encode + WS-send.
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/// NoOp: swallow.</summary>
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/// <param name="noStock">True for control frames (BattleFinish, JudgeResult, ack);
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/// bypasses playSeq assignment + archive.</param>
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Task PushAsync(MsgEnvelope envelope, bool noStock, CancellationToken ct);
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/// <param name="stock"><see cref="Stock.Bypass"/> for control frames (BattleFinish, JudgeResult,
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/// ack) — bypasses playSeq assignment + archive; <see cref="Stock.Normal"/> for gameplay frames.</param>
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Task PushAsync(MsgEnvelope envelope, Stock stock, CancellationToken ct);
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/// <summary>Participant fires this when it has a frame to send TO the session
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/// (its own gameplay action). Real impl: fires on WS recv. NoOp: never fires.</summary>
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