refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
Behavior-preserving; 231 BattleNode tests green.
- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
the enum (wire-identical via JsonNumberEnumConverter).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ internal sealed class InitBattleHandler : IFrameHandler
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{
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var r = new List<DispatchRoute>
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{
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new(ctx.From, BattleFrames.BuildAck(NetworkBattleUri.InitBattle), true),
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new(ctx.From, BattleFrames.BuildAck(NetworkBattleUri.InitBattle), Stock.Bypass),
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};
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ctx.SenderPhase = BattleSessionPhase.AwaitingLoaded;
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return r;
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@@ -26,7 +26,7 @@ internal sealed class InitBattleHandler : IFrameHandler
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new(ctx.From, ServerBattleFrames.BuildMatched(
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ctx.From.Context, ctx.Other.Context, ctx.From.ViewerId, ctx.Other.ViewerId,
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ctx.BattleId, BattleSeeds.Stable(ctx.State.MasterSeed),
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ctx.State.GetShuffledDeck(ctx.From)), false),
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ctx.State.GetShuffledDeck(ctx.From)), Stock.Normal),
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};
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ctx.SenderPhase = BattleSessionPhase.AwaitingLoaded;
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return r;
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