refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
Behavior-preserving; 231 BattleNode tests green.
- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
the enum (wire-identical via JsonNumberEnumConverter).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -7,7 +7,7 @@ internal sealed class ForwardWhenBothReadyHandler : IFrameHandler
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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if (ctx.BothAfterReady())
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return new[] { new DispatchRoute(ctx.Other, ctx.Env, false) };
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return new[] { new DispatchRoute(ctx.Other, ctx.Env, Stock.Normal) };
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return Array.Empty<DispatchRoute>();
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}
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}
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@@ -12,7 +12,7 @@ internal sealed class InitBattleHandler : IFrameHandler
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{
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var r = new List<DispatchRoute>
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{
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new(ctx.From, BattleFrames.BuildAck(NetworkBattleUri.InitBattle), true),
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new(ctx.From, BattleFrames.BuildAck(NetworkBattleUri.InitBattle), Stock.Bypass),
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};
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ctx.SenderPhase = BattleSessionPhase.AwaitingLoaded;
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return r;
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@@ -26,7 +26,7 @@ internal sealed class InitBattleHandler : IFrameHandler
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new(ctx.From, ServerBattleFrames.BuildMatched(
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ctx.From.Context, ctx.Other.Context, ctx.From.ViewerId, ctx.Other.ViewerId,
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ctx.BattleId, BattleSeeds.Stable(ctx.State.MasterSeed),
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ctx.State.GetShuffledDeck(ctx.From)), false),
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ctx.State.GetShuffledDeck(ctx.From)), Stock.Normal),
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};
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ctx.SenderPhase = BattleSessionPhase.AwaitingLoaded;
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return r;
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@@ -12,7 +12,7 @@ internal sealed class InitNetworkHandler : IFrameHandler
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var routes = new List<DispatchRoute>
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{
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new(ctx.From, BattleFrames.BuildAck(NetworkBattleUri.InitNetwork), true),
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new(ctx.From, BattleFrames.BuildAck(NetworkBattleUri.InitNetwork), Stock.Bypass),
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};
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ctx.SenderPhase = BattleSessionPhase.AwaitingInitBattle;
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return routes;
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@@ -18,7 +18,7 @@ internal sealed class JudgeHandler : IFrameHandler
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if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
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{
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var frame = ctx.Env with { Body = new JudgeBody(Spin: BattleFrameDefaults.DeterministicTurnSpin) };
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return new[] { new DispatchRoute(ctx.From, frame, false) };
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return new[] { new DispatchRoute(ctx.From, frame, Stock.Normal) };
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}
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return Array.Empty<DispatchRoute>();
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@@ -22,8 +22,8 @@ internal sealed class LoadedHandler : IFrameHandler
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var r = new List<DispatchRoute>
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{
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new(ctx.From, ServerBattleFrames.BuildBattleStart(
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ctx.From.Context, ctx.Other.Context, ctx.From.ViewerId, turnState), false),
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new(ctx.From, ServerBattleFrames.BuildDeal(), false),
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ctx.From.Context, ctx.Other.Context, ctx.From.ViewerId, turnState), Stock.Normal),
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new(ctx.From, ServerBattleFrames.BuildDeal(), Stock.Normal),
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};
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ctx.SenderPhase = BattleSessionPhase.AwaitingSwap;
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return r;
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@@ -59,6 +59,6 @@ internal sealed class PlayActionsHandler : IFrameHandler
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KeyAction: KnownListBuilder.StripKeyActionForOpponent(keyAction));
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var frame = ctx.Env with { Body = body };
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return new[] { new DispatchRoute(ctx.Other, frame, false) };
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return new[] { new DispatchRoute(ctx.Other, frame, Stock.Normal) };
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}
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}
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@@ -9,8 +9,8 @@ internal sealed class RetireKillHandler : IFrameHandler
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ctx.State.SessionPhase = BattleSessionPhase.Terminal;
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return new[]
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{
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new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.RetireLose), true),
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new DispatchRoute(ctx.Other, BattleFrames.BuildBattleFinish(BattleResult.RetireWin), true),
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new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.RetireLose), Stock.Bypass),
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new DispatchRoute(ctx.Other, BattleFrames.BuildBattleFinish(BattleResult.RetireWin), Stock.Bypass),
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};
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}
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}
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@@ -15,7 +15,7 @@ internal sealed class SwapHandler : IFrameHandler
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var hand = ServerBattleFrames.ComputeHandAfterSwap(BattleFrames.ExtractIdxList(ctx.Env));
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// SwapResponse is always immediate — completes the sender's own mulligan UI.
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routes.Add(new DispatchRoute(ctx.From, ServerBattleFrames.BuildSwapResponse(hand), false));
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routes.Add(new DispatchRoute(ctx.From, ServerBattleFrames.BuildSwapResponse(hand), Stock.Normal));
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ctx.State.PostSwapHands[ctx.From] = hand;
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ctx.SenderPhase = BattleSessionPhase.AfterReady;
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@@ -32,7 +32,7 @@ internal sealed class SwapHandler : IFrameHandler
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&& ctx.State.PostSwapHands.TryGetValue(opponent, out var oppoHand)
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? ServerBattleFrames.BuildReady(ctx.State.PostSwapHands[p], oppoHand, idxSeed)
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: ServerBattleFrames.BuildReady(ctx.State.PostSwapHands[p], idxSeed);
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routes.Add(new DispatchRoute(p, ready, false));
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routes.Add(new DispatchRoute(p, ready, Stock.Normal));
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}
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}
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return routes;
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@@ -12,7 +12,7 @@ internal sealed class TurnEndActionsHandler : IFrameHandler
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if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
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{
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var frame = ctx.Env with { Body = new RawBody(new Dictionary<string, object?>()) };
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return new[] { new DispatchRoute(ctx.Other, frame, false) };
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return new[] { new DispatchRoute(ctx.Other, frame, Stock.Normal) };
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}
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return Array.Empty<DispatchRoute>();
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}
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@@ -8,7 +8,7 @@ internal sealed class TurnEndFinalHandler : IFrameHandler
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{
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// case 4: Bot — Judge to sender only.
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if (ctx.Type == BattleType.Bot && ctx.SenderPhase == BattleSessionPhase.AfterReady)
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return new[] { new DispatchRoute(ctx.From, BattleFrames.BuildJudgeBroadcast(), false) };
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return new[] { new DispatchRoute(ctx.From, BattleFrames.BuildJudgeBroadcast(), Stock.Normal) };
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// case 9: general — forward the envelope to other + paired BattleFinish + Terminal.
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if (ctx.SenderPhase == BattleSessionPhase.AfterReady)
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@@ -16,9 +16,9 @@ internal sealed class TurnEndFinalHandler : IFrameHandler
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ctx.State.SessionPhase = BattleSessionPhase.Terminal;
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return new[]
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{
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new DispatchRoute(ctx.Other, ctx.Env, false),
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new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.LifeWin), true),
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new DispatchRoute(ctx.Other, BattleFrames.BuildBattleFinish(BattleResult.LifeLose), true),
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new DispatchRoute(ctx.Other, ctx.Env, Stock.Normal),
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new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.LifeWin), Stock.Bypass),
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new DispatchRoute(ctx.Other, BattleFrames.BuildBattleFinish(BattleResult.LifeLose), Stock.Bypass),
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};
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}
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@@ -9,7 +9,7 @@ internal sealed class TurnEndHandler : IFrameHandler
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{
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// case 4: Bot — Judge to sender only (no real opponent; client flips back to its local AI).
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if (ctx.Type == BattleType.Bot && ctx.SenderPhase == BattleSessionPhase.AfterReady)
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return new[] { new DispatchRoute(ctx.From, BattleFrames.BuildJudgeBroadcast(), false) };
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return new[] { new DispatchRoute(ctx.From, BattleFrames.BuildJudgeBroadcast(), Stock.Normal) };
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// case 8: general AfterReady arm — PvP forwards a {turnState} TurnEnd to the opponent
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// (handover gate). Any non-Pvp non-Bot type that reaches AfterReady consumes the frame.
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@@ -21,7 +21,7 @@ internal sealed class TurnEndHandler : IFrameHandler
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// the opponent (the turn taker-over) then sends a Judge, which JudgeHandler reflects
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// back to it to start its turn. battleCode/actionSeq/cemetery are dropped.
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var te = ctx.Env with { Body = new TurnEndBody(TurnState: TurnState.First) };
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return new[] { new DispatchRoute(ctx.Other, te, false) };
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return new[] { new DispatchRoute(ctx.Other, te, Stock.Normal) };
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}
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return Array.Empty<DispatchRoute>(); // Pvp-not-both-ready → drop (Bot already returned above)
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}
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@@ -13,7 +13,7 @@ internal sealed class TurnStartHandler : IFrameHandler
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if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
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{
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var frame = ctx.Env with { Body = new OpponentTurnStartBody(Spin: BattleFrameDefaults.DeterministicTurnSpin) };
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return new[] { new DispatchRoute(ctx.Other, frame, false) };
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return new[] { new DispatchRoute(ctx.Other, frame, Stock.Normal) };
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}
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return Array.Empty<DispatchRoute>();
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