refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
Behavior-preserving; 231 BattleNode tests green.
- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
the enum (wire-identical via JsonNumberEnumConverter).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -10,7 +10,7 @@ namespace SVSim.BattleNode.Sessions;
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/// <summary>
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/// v2 broker session. Holds two participants and brokers between them. Subscribes
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/// to each participant's <see cref="IBattleParticipant.FrameEmitted"/>; on each frame,
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/// runs <see cref="ComputeFrames"/> to determine the routing (target + frame + noStock
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/// runs <see cref="ComputeFrames"/> to determine the routing (target + frame + <see cref="Stock"/>
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/// flag) and dispatches via <see cref="IBattleParticipant.PushAsync"/>.
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/// </summary>
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/// <remarks>
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@@ -112,7 +112,7 @@ public sealed class BattleSession
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try
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{
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await survivor.PushAsync(
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BattleFrames.BuildBattleFinish(BattleResult.DisconnectWin), noStock: true, cancellation)
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BattleFrames.BuildBattleFinish(BattleResult.DisconnectWin), Stock.Bypass, cancellation)
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.ConfigureAwait(false);
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}
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catch (Exception ex)
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@@ -176,9 +176,9 @@ public sealed class BattleSession
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try
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{
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var routes = ComputeFrames(from, env);
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foreach (var (target, frame, noStock) in routes)
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foreach (var (target, frame, stock) in routes)
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{
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await target.PushAsync(frame, noStock, ct);
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await target.PushAsync(frame, stock, ct);
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}
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}
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catch (Exception ex)
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@@ -193,7 +193,7 @@ public sealed class BattleSession
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/// <summary>
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/// Pure-logic dispatch: given an inbound frame from one participant, return the list
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/// of (target, frame, noStock) tuples the session should dispatch. Transitions
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/// of (target, frame, stock) routes the session should dispatch. Transitions
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/// <see cref="Phase"/>. Extracted so unit tests can drive the dispatch without
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/// standing up real participants.
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/// </summary>
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