refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
Behavior-preserving; 231 BattleNode tests green.
- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
the enum (wire-identical via JsonNumberEnumConverter).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -20,7 +20,7 @@ public sealed class BattleNodeOptions
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/// When true, <see cref="Sessions.Participants.RealParticipant"/> emits per-frame
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/// diagnostic logs at Information level: <c>[sio-in]</c> on every inbound msg/alive/hand
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/// envelope (URI, pubSeq, ackId, dispatch decision, ack-sent flag, ack arg, inbound
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/// watermark); <c>[sio-out]</c> on every outbound push (URI, pubSeq, playSeq, noStock);
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/// watermark); <c>[sio-out]</c> on every outbound push (URI, pubSeq, playSeq, stock);
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/// <c>[ws-rx-text]</c> / <c>[ws-rx-bin]</c> on every WS frame received at the transport
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/// layer; <c>[ws-recv-exit]</c> / <c>[ws-loop-exit]</c> on read-loop termination
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/// (with WebSocket state + exception type when applicable). Default false — keeps
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