fix(dto): align daily_login_bonus DTOs with prod wire shape

- numeric fields ship as quoted strings (campaign_id, img, effect_id,
  reward_type, reward_detail_id, reward_number)
- DailyLoginBonus.Campaign is a List<>, not a single object
- LoginBonusCampaign.Img replaces Image (string, asset-key)
- add IsOneDayMultiRewards (SpecialData-only on client, byte-faithful)
This commit is contained in:
gamer147
2026-06-13 15:59:42 -04:00
parent 0d01727e48
commit e6e3f919a6
5 changed files with 126 additions and 55 deletions

View File

@@ -3,16 +3,24 @@ using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Wire shape: { normal?, total?, campaign? (array) }. Client parser at
/// LoadDetail.cs:553 reads exactly these three keys. <c>normal</c> presence drives
/// IsExistLoginBonusData() / popup eligibility.
/// </summary>
[MessagePackObject]
public class DailyLoginBonus
{
[JsonPropertyName("total")]
[Key("total")]
public LoginBonusCampaign? Total { get; set; }
[JsonPropertyName("normal")]
[Key("normal")]
[JsonPropertyName("normal")] [Key("normal")]
public LoginBonusCampaign? Normal { get; set; }
[JsonPropertyName("campaign")]
[Key("campaign")]
public LoginBonusCampaign? Campaign { get; set; }
}
[JsonPropertyName("total")] [Key("total")]
public LoginBonusCampaign? Total { get; set; }
/// <summary>
/// Array of campaign panels (LoadDetail.cs:583 iterates jsonData3[i]). Empty list
/// when no specials are active — prod sends [] not null in that case.
/// </summary>
[JsonPropertyName("campaign")] [Key("campaign")]
public List<LoginBonusCampaign> Campaign { get; set; } = new();
}

View File

@@ -3,25 +3,38 @@ using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// One login-bonus campaign panel. Used for normal, each campaign array entry, and (when
/// populated) total. <c>campaign_id</c> and <c>img</c> ship as strings on the wire. Client
/// consumers: NormalData (reads name, now_count, is_next_reward, reward[]),
/// SpecialData (also reads start_date, end_date, img, is_one_day_multi_rewards),
/// ContinuousData (reads only reward[]).
/// </summary>
[MessagePackObject]
public class LoginBonusCampaign
{
[JsonPropertyName("name")]
[Key("name")]
[JsonPropertyName("name")] [Key("name")]
public string Name { get; set; } = string.Empty;
[JsonPropertyName("campaign_id")]
[Key("campaign_id")]
public int CampaignId { get; set; }
[JsonPropertyName("img")]
[Key("img")]
public int Image { get; set; }
[JsonPropertyName("now_count")]
[Key("now_count")]
[JsonPropertyName("campaign_id")] [Key("campaign_id")]
public string CampaignId { get; set; } = "0";
[JsonPropertyName("img")] [Key("img")]
public string Img { get; set; } = "0";
[JsonPropertyName("now_count")] [Key("now_count")]
public int NowCount { get; set; }
[JsonPropertyName("is_next_reward")]
[Key("is_next_reward")]
[JsonPropertyName("is_next_reward")] [Key("is_next_reward")]
public bool IsNextReward { get; set; }
[JsonPropertyName("reward")]
[Key("reward")]
public List<LoginBonusReward> Rewards { get; set; } = new List<LoginBonusReward>();
}
[JsonPropertyName("reward")] [Key("reward")]
public List<LoginBonusReward> Rewards { get; set; } = new();
/// <summary>
/// SpecialData-only on the client (SpecialData.cs:50). Server emits it on every panel
/// for byte-faithful replay; client ignores it on Normal/Total paths.
/// </summary>
[JsonPropertyName("is_one_day_multi_rewards")] [Key("is_one_day_multi_rewards")]
public bool IsOneDayMultiRewards { get; set; }
}

View File

@@ -3,34 +3,23 @@ using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// One day's reward in a login-bonus cycle. All numeric fields ship as quoted strings on
/// the wire — prod-confirmed shape from traffic_prod_tutorial.ndjson. Client uses
/// JsonData.ToInt() so it tolerates either form, but we match prod exactly.
/// </summary>
[MessagePackObject]
public class LoginBonusReward
{
/// <summary>
/// The effect shown ingame.
/// </summary>
[JsonPropertyName("effect_id")]
[Key("effect_id")]
public int EffectId { get; set; }
/// <summary>
/// The type of reward.
/// </summary>
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public int RewardType { get; set; }
/// <summary>
/// A more specified reward type (ie if a pack, which pack).
/// </summary>
[JsonPropertyName("reward_detail_id")]
[Key("reward_detail_id")]
public int RewardDetailId { get; set; }
/// <summary>
/// The count of the reward.
/// </summary>
[JsonPropertyName("reward_number")]
[Key("reward_number")]
public int RewardNumber { get; set; }
}
[JsonPropertyName("effect_id")] [Key("effect_id")]
public string EffectId { get; set; } = "0";
[JsonPropertyName("reward_type")] [Key("reward_type")]
public string RewardType { get; set; } = "0";
[JsonPropertyName("reward_detail_id")] [Key("reward_detail_id")]
public string RewardDetailId { get; set; } = "0";
[JsonPropertyName("reward_number")] [Key("reward_number")]
public string RewardNumber { get; set; } = "0";
}

View File

@@ -149,8 +149,10 @@ public class IndexResponse
public List<UserRankedMatches> UserRankedMatches { get; set; } = new();
/// <summary>
/// Spec: optional. Shape is {normal?, total?, campaign?[]} per common/types.ts.md DailyLoginBonus.
/// Populated by ILoginBonusService when the viewer has an active bonus period; null otherwise.
/// Spec: optional. Shape {normal?, total?, campaign?[]} — client parses three keys
/// in LoadDetail.cs:553. <c>normal</c> presence triggers the login-bonus popup
/// (NextSceneSwitcher.cs:103). Populated by ILoginBonusService at /load/index time;
/// null when the viewer has already claimed today's bonus.
/// </summary>
[JsonPropertyName("daily_login_bonus")]
[Key("daily_login_bonus")]