refactor(battle-node): extract InitBattleHandler
This commit is contained in:
@@ -37,6 +37,7 @@ public sealed class BattleSession
|
|||||||
new Dictionary<NetworkBattleUri, IFrameHandler>
|
new Dictionary<NetworkBattleUri, IFrameHandler>
|
||||||
{
|
{
|
||||||
[NetworkBattleUri.InitNetwork] = new InitNetworkHandler(),
|
[NetworkBattleUri.InitNetwork] = new InitNetworkHandler(),
|
||||||
|
[NetworkBattleUri.InitBattle] = new InitBattleHandler(),
|
||||||
};
|
};
|
||||||
|
|
||||||
private FrameDispatchContext BuildContext(IBattleParticipant from, MsgEnvelope env) =>
|
private FrameDispatchContext BuildContext(IBattleParticipant from, MsgEnvelope env) =>
|
||||||
|
|||||||
@@ -0,0 +1,36 @@
|
|||||||
|
using SVSim.BattleNode.Lifecycle;
|
||||||
|
using SVSim.BattleNode.Protocol;
|
||||||
|
|
||||||
|
namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
|
||||||
|
|
||||||
|
internal sealed class InitBattleHandler : IFrameHandler
|
||||||
|
{
|
||||||
|
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
|
||||||
|
{
|
||||||
|
// case 2: Bot — ack only, NO Matched (Matched would corrupt client opponent info).
|
||||||
|
if (ctx.Type == BattleType.Bot && ctx.SenderPhase == BattleSessionPhase.AwaitingInitBattle)
|
||||||
|
{
|
||||||
|
var r = new List<DispatchRoute>
|
||||||
|
{
|
||||||
|
new(ctx.From, BattleFrames.BuildAck(NetworkBattleUri.InitBattle), true),
|
||||||
|
};
|
||||||
|
ctx.SenderPhase = BattleSessionPhase.AwaitingLoaded;
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
// case 5: general — push Matched (per-perspective) to the sender only.
|
||||||
|
if (ctx.SenderPhase == BattleSessionPhase.AwaitingInitBattle)
|
||||||
|
{
|
||||||
|
var r = new List<DispatchRoute>
|
||||||
|
{
|
||||||
|
new(ctx.From, ScriptedLifecycle.BuildMatched(
|
||||||
|
ctx.From.Context, ctx.Other.Context, ctx.From.ViewerId, ctx.Other.ViewerId,
|
||||||
|
ctx.BattleId, ScriptedProfiles.BattleSeed), false),
|
||||||
|
};
|
||||||
|
ctx.SenderPhase = BattleSessionPhase.AwaitingLoaded;
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Array.Empty<DispatchRoute>();
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user