cull(engine-cleanup): pass-8 phase-2 cascade round 2

[trim] fully-unreachable files deleted: 3
[trim] files edited: 21, files deleted: 0, nodes removed: 38
[type-trim] files edited: 3, types removed: 3

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 21:19:36 -04:00
parent c9628dee01
commit e3e0ba7a72
26 changed files with 4 additions and 313 deletions

View File

@@ -143,8 +143,6 @@ namespace UnityEngine
public Vector3 InverseTransformPoint(Vector3 p) => p;
public Vector3 TransformDirection(Vector3 d) => d;
public Vector3 InverseTransformDirection(Vector3 d) => d;
public void Rotate(Vector3 e) { }
public void Rotate(float x, float y, float z) { }
public void LookAt(Transform t, Vector3 worldUp) { }
public void LookAt(Vector3 p, Vector3 worldUp) { }
public Transform Find(string n, bool includeInactive) => Find(n);
@@ -277,7 +275,7 @@ namespace UnityEngine
{
public void Play() { } public void Play(bool withChildren) { }
public void Stop() { } public void Stop(bool withChildren) { }
public void Clear() { } public int particleCount => 0;
public int particleCount => 0;
public MainModule main => default;
public int GetParticles(Particle[] p) => 0;
public void SetParticles(Particle[] p, int n) { }
@@ -322,7 +320,7 @@ public void Clear() { } public int particleCount => 0;
public partial class Animation : Component, IEnumerable { public bool isPlaying => false; public void Play() { } public void Play(string n) { } public IEnumerator GetEnumerator() { yield break; } }
public class Animator : Component
{
public void SetTrigger(string n) { } public void Play(string n, int layer, float normalizedTime) { }
public void Play(string n, int layer, float normalizedTime) { }
public void Play(int hash, int layer, float normalizedTime) { }
public float speed { get; set; } public void Update(float dt) { }
public AnimatorStateInfo GetCurrentAnimatorStateInfo(int layer) => default;