cull(engine-cleanup): pass-8 phase-2 cascade round 2

[trim] fully-unreachable files deleted: 3
[trim] files edited: 21, files deleted: 0, nodes removed: 38
[type-trim] files edited: 3, types removed: 3

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 21:19:36 -04:00
parent c9628dee01
commit e3e0ba7a72
26 changed files with 4 additions and 313 deletions

View File

@@ -33,17 +33,6 @@ public class AIDataLibrary
emoteDic = new Dictionary<string, AIEmoteSet>();
}
public void Clear()
{
_basicDic.Clear();
_commonDic.Clear();
_allyCommonDic.Clear();
_deckDic.Clear();
_commonStyle.Clear();
_deckStyleDic.Clear();
emoteDic.Clear();
}
public void SaveBattleSetUpInfo(int classID, AI_LOGIC_LV logicLv, string deckName, string styleName, string emoteName, bool useEmote, bool useInnerEmote, int enemyAiID, List<int> specialAbilityList)
{
setupInfoBuf = new AISetUpData(classID, logicLv, deckName, styleName, emoteName, useEmote, useInnerEmote, enemyAiID, specialAbilityList);