feat(svc): Retire + Finish + RecordBattleResult

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-31 11:10:41 -04:00
parent cc40e2d2e8
commit e245d5b158
2 changed files with 273 additions and 3 deletions

View File

@@ -139,6 +139,7 @@ public class ArenaTwoPickService : IArenaTwoPickService
.Include(v => v.Degrees)
.Include(v => v.LeaderSkins)
.Include(v => v.MyPageBackgrounds)
.Include(v => v.Classes).ThenInclude(c => c.Class)
.AsSplitQuery()
.FirstAsync(v => v.Id == viewerId);
}
@@ -218,9 +219,111 @@ public class ArenaTwoPickService : IArenaTwoPickService
}).ToList(),
};
}
public Task<FinishResponseDto> RetireAsync(long viewerId) => throw new NotImplementedException();
public Task<FinishResponseDto> FinishAsync(long viewerId) => throw new NotImplementedException();
public Task<BattleFinishResultDto> RecordBattleResultAsync(long viewerId, bool isWin) => throw new NotImplementedException();
public Task<FinishResponseDto> RetireAsync(long viewerId) => GrantRunRewardsAndDeleteAsync(viewerId, requireComplete: false);
public Task<FinishResponseDto> FinishAsync(long viewerId) => GrantRunRewardsAndDeleteAsync(viewerId, requireComplete: true);
private async Task<FinishResponseDto> GrantRunRewardsAndDeleteAsync(long viewerId, bool requireComplete)
{
var run = await _runs.GetByViewerIdAsync(viewerId)
?? throw new ArenaTwoPickException("arena_two_pick_no_active_run");
var maxWins = await _rewards.GetMaxWinCountAsync();
var aCfg = _config.Get<SVSim.Database.Models.Config.ArenaTwoPickConfig>();
bool runOver = run.WinCount >= maxWins || run.LossCount >= aCfg.MaxLosses;
if (requireComplete && !runOver)
throw new ArenaTwoPickException("arena_two_pick_run_not_complete");
var rewardRows = await _rewards.GetRewardsByWinCountAsync(run.WinCount);
var viewer = await LoadViewerForGrantsAsync(viewerId);
var deltas = new List<RewardEntryDto>();
foreach (var r in rewardRows)
{
var goodsType = (SVSim.Database.Enums.UserGoodsType)r.RewardType;
await _grants.ApplyAsync(viewer, goodsType, r.RewardId, r.RewardNum);
// Rewards = deltas (per-grant amounts), not post-state totals.
deltas.Add(new RewardEntryDto { RewardType = r.RewardType, RewardId = r.RewardId, RewardNum = r.RewardNum });
}
await _db.SaveChangesAsync();
var postStates = ComputePostStateRewardList(rewardRows, viewer);
await _runs.DeleteAsync(viewerId);
return new FinishResponseDto { Rewards = deltas, RewardList = postStates };
}
private static List<RewardEntryDto> ComputePostStateRewardList(
IReadOnlyList<SVSim.Database.Models.ArenaTwoPickReward> rows, SVSim.Database.Models.Viewer viewer)
{
var entries = new List<RewardEntryDto>();
foreach (var r in rows)
{
int postState = r.RewardType switch
{
(int)SVSim.Database.Enums.UserGoodsType.Rupy => (int)viewer.Currency!.Rupees,
(int)SVSim.Database.Enums.UserGoodsType.Crystal => (int)viewer.Currency!.Crystals,
(int)SVSim.Database.Enums.UserGoodsType.RedEther => (int)viewer.Currency!.RedEther,
(int)SVSim.Database.Enums.UserGoodsType.Item => viewer.Items.FirstOrDefault(i => i.Item.Id == (int)r.RewardId)?.Count ?? r.RewardNum,
_ => r.RewardNum,
};
entries.Add(new RewardEntryDto { RewardType = r.RewardType, RewardId = r.RewardId, RewardNum = postState });
}
return entries;
}
public async Task<BattleFinishResultDto> RecordBattleResultAsync(long viewerId, bool isWin)
{
var run = await _runs.GetByViewerIdAsync(viewerId)
?? throw new ArenaTwoPickException("arena_two_pick_no_active_run");
var aCfg = _config.Get<SVSim.Database.Models.Config.ArenaTwoPickConfig>();
var results = JsonSerializer.Deserialize<List<bool>>(run.ResultListJson) ?? new();
results.Add(isWin);
run.ResultListJson = JsonSerializer.Serialize(results);
if (isWin) run.WinCount += 1; else run.LossCount += 1;
// Mark run complete if max losses reached (win-cap is handled by Finish/Retire).
if (run.LossCount >= aCfg.MaxLosses)
run.IsSelectCompleted = true;
await _runs.UpsertAsync(run);
var viewer = await LoadViewerForGrantsAsync(viewerId);
int before = (int)(viewer.Currency?.SpotPoints ?? 0);
int newClassXp = GrantClassXp(viewer, run.ClassId, aCfg.ClassXpPerBattle);
int classLevel = ResolveClassLevel(viewer, run.ClassId);
viewer.Currency!.SpotPoints += (ulong)aCfg.SpotPointsPerBattle;
int after = (int)viewer.Currency.SpotPoints;
await _db.SaveChangesAsync();
return new BattleFinishResultDto
{
BattleResult = isWin ? 1 : 0,
GetClassExperience = aCfg.ClassXpPerBattle,
ClassExperience = newClassXp,
ClassLevel = classLevel,
BeforeSpotPoint = before,
AddSpotPoint = aCfg.SpotPointsPerBattle,
AfterSpotPoint = after,
};
}
private static int GrantClassXp(SVSim.Database.Models.Viewer viewer, int classId, int xp)
{
var row = viewer.Classes.FirstOrDefault(c => c.Class.Id == classId);
if (row is null) return 0;
row.Exp += xp;
return row.Exp;
}
private static int ResolveClassLevel(SVSim.Database.Models.Viewer viewer, int classId)
{
var row = viewer.Classes.FirstOrDefault(c => c.Class.Id == classId);
return row is null ? 1 : row.Level;
}
// --- projection helpers (kept internal so test subclasses could exercise if needed) ---