Pack logic cleanup

This commit is contained in:
gamer147
2026-05-24 09:27:10 -04:00
parent 79209bd70b
commit d9ef9fe1fc
33 changed files with 71175 additions and 245 deletions

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@@ -1,6 +1,5 @@
using SVSim.Database.Common;
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Models;
using SVSim.Database.Common;
namespace SVSim.Database.DataSeeders;
@@ -8,21 +7,10 @@ public class DefaultSettingsSeeder : IDataSeeder
{
public void Seed(ModelBuilder builder)
{
builder.Entity<GameConfiguration>().HasData(new GameConfiguration
{
Id = "default",
DefaultCrystals = 50000,
DefaultRupees = 50000,
DefaultEther = 50000,
MaxFriends = 20,
DefaultEmblemId = 100000000,
DefaultDegreeId = 300003,
DefaultMyPageBackgroundId = 100000000,
DefaultSleeveId = 3000011,
DefaultDegree = null,
DefaultEmblem = null,
DefaultSleeve = null,
DefaultMyPageBackground = null
});
// GameConfiguration is seeded at runtime (see SVSimDbContext.EnsureSeedDataAsync),
// NOT via HasData — EF Core 8's HasData+OwnsOne(...).ToJson combo doesn't reliably
// populate the jsonb cell, leading to NOT NULL violations on a fresh DB. Runtime
// seeding writes a full `GameConfigRoot()` (all sub-config POCO initialisers
// produce the canonical defaults).
}
}
}

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@@ -0,0 +1,338 @@
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace SVSim.Database.Migrations
{
/// <inheritdoc />
public partial class RefactorGameConfigurationToJsonb : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
// Step 1: Add the new jsonb column FIRST so the backfill SQL can read the old columns.
migrationBuilder.AddColumn<string>(
name: "Config",
table: "GameConfigurations",
type: "jsonb",
nullable: false,
defaultValue: "");
// Step 2: Backfill — project old flat columns into the new jsonb document.
// For fresh-install databases (no pre-existing rows) this is a no-op; the
// DefaultSettingsSeeder InsertData in the previous migration already seeded the
// parent row, so the UPDATE below covers it. PackRates defaults are hard-coded
// here because the old schema had no equivalent columns.
// Use provider-specific SQL: PostgreSQL jsonb functions vs SQLite json functions.
migrationBuilder.Sql(
"""
UPDATE "GameConfigurations"
SET "Config" = jsonb_build_object(
'DefaultGrants', jsonb_build_object(
'Crystals', "DefaultCrystals",
'Rupees', "DefaultRupees",
'Ether', "DefaultEther"
),
'Player', jsonb_build_object(
'MaxFriends', "MaxFriends"
),
'DefaultLoadout', jsonb_build_object(
'DegreeId', "DefaultDegreeId",
'EmblemId', "DefaultEmblemId",
'MyPageBackgroundId', "DefaultMyPageBackgroundId",
'SleeveId', "DefaultSleeveId"
),
'Challenge', jsonb_build_object(
'UseTwoPickPremiumCard', "ChallengeUseTwoPickPremiumCard",
'TwoPickSleeveId', "ChallengeTwoPickSleeveId"
),
'Rotation', jsonb_build_object(
'TsRotationId', "TsRotationId",
'IsBattlePassPeriod', "IsBattlePassPeriod",
'IsBeginnerMission', "IsBeginnerMission",
'CardSetIdForResourceDlView', "CardSetIdForResourceDlView"
),
'PackRates', jsonb_build_object(
'AnimatedRate', 0.08,
'Default', jsonb_build_object('Bronze', 0.6744, 'Silver', 0.25, 'Gold', 0.06, 'Legendary', 0.015),
'PerSlot', jsonb_build_array(
jsonb_build_object('Slot', '8', 'Bronze', 0, 'Silver', 0.7692, 'Gold', 0.1846, 'Legendary', 0.0462)
)
)
)
WHERE "Id" = 'default';
""",
suppressTransaction: true);
// For SQLite (tests): use json() and json_object() functions.
migrationBuilder.Sql(
"""
UPDATE "GameConfigurations"
SET "Config" = json('{"DefaultGrants":{"Crystals":'||COALESCE("DefaultCrystals", 0)||',"Rupees":'||COALESCE("DefaultRupees", 0)||',"Ether":'||COALESCE("DefaultEther", 0)||'},'||
'"Player":{"MaxFriends":'||COALESCE("MaxFriends", 0)||'},'||
'"DefaultLoadout":{"DegreeId":'||COALESCE("DefaultDegreeId", 0)||',"EmblemId":'||COALESCE("DefaultEmblemId", 0)||',"MyPageBackgroundId":'||COALESCE("DefaultMyPageBackgroundId", 0)||',"SleeveId":'||COALESCE("DefaultSleeveId", 0)||'},'||
'"Challenge":{"UseTwoPickPremiumCard":'||(CASE WHEN "ChallengeUseTwoPickPremiumCard" THEN 'true' ELSE 'false' END)||',"TwoPickSleeveId":'||COALESCE("ChallengeTwoPickSleeveId", 0)||'},'||
'"Rotation":{"TsRotationId":"'||COALESCE("TsRotationId", '')||'","IsBattlePassPeriod":'||(CASE WHEN "IsBattlePassPeriod" THEN 'true' ELSE 'false' END)||',"IsBeginnerMission":'||(CASE WHEN "IsBeginnerMission" THEN 'true' ELSE 'false' END)||',"CardSetIdForResourceDlView":'||COALESCE("CardSetIdForResourceDlView", 0)||'},'||
'"PackRates":{"AnimatedRate":0.08,"Default":{"Bronze":0.6744,"Silver":0.25,"Gold":0.06,"Legendary":0.015},"PerSlot":[{"Slot":"8","Bronze":0,"Silver":0.7692,"Gold":0.1846,"Legendary":0.0462}]}'||
'}')
WHERE "Id" = 'default';
""",
suppressTransaction: true);
// Step 3: Drop FK constraints, indexes, and old flat columns.
migrationBuilder.DropForeignKey(
name: "FK_GameConfigurations_Degrees_DefaultDegreeId",
table: "GameConfigurations");
migrationBuilder.DropForeignKey(
name: "FK_GameConfigurations_Emblems_DefaultEmblemId",
table: "GameConfigurations");
migrationBuilder.DropForeignKey(
name: "FK_GameConfigurations_MyPageBackgrounds_DefaultMyPageBackgroun~",
table: "GameConfigurations");
migrationBuilder.DropForeignKey(
name: "FK_GameConfigurations_Sleeves_DefaultSleeveId",
table: "GameConfigurations");
migrationBuilder.DropIndex(
name: "IX_GameConfigurations_DefaultDegreeId",
table: "GameConfigurations");
migrationBuilder.DropIndex(
name: "IX_GameConfigurations_DefaultEmblemId",
table: "GameConfigurations");
migrationBuilder.DropIndex(
name: "IX_GameConfigurations_DefaultMyPageBackgroundId",
table: "GameConfigurations");
migrationBuilder.DropIndex(
name: "IX_GameConfigurations_DefaultSleeveId",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "CardSetIdForResourceDlView",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "ChallengeTwoPickSleeveId",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "ChallengeUseTwoPickPremiumCard",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "DefaultCrystals",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "DefaultDegreeId",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "DefaultEmblemId",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "DefaultEther",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "DefaultMyPageBackgroundId",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "DefaultRupees",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "DefaultSleeveId",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "IsBattlePassPeriod",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "IsBeginnerMission",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "MaxFriends",
table: "GameConfigurations");
migrationBuilder.DropColumn(
name: "TsRotationId",
table: "GameConfigurations");
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Config",
table: "GameConfigurations");
migrationBuilder.AddColumn<int>(
name: "CardSetIdForResourceDlView",
table: "GameConfigurations",
type: "integer",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<long>(
name: "ChallengeTwoPickSleeveId",
table: "GameConfigurations",
type: "bigint",
nullable: false,
defaultValue: 0L);
migrationBuilder.AddColumn<bool>(
name: "ChallengeUseTwoPickPremiumCard",
table: "GameConfigurations",
type: "boolean",
nullable: false,
defaultValue: false);
migrationBuilder.AddColumn<decimal>(
name: "DefaultCrystals",
table: "GameConfigurations",
type: "numeric(20,0)",
nullable: false,
defaultValue: 0m);
migrationBuilder.AddColumn<int>(
name: "DefaultDegreeId",
table: "GameConfigurations",
type: "integer",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<int>(
name: "DefaultEmblemId",
table: "GameConfigurations",
type: "integer",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<decimal>(
name: "DefaultEther",
table: "GameConfigurations",
type: "numeric(20,0)",
nullable: false,
defaultValue: 0m);
migrationBuilder.AddColumn<int>(
name: "DefaultMyPageBackgroundId",
table: "GameConfigurations",
type: "integer",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<decimal>(
name: "DefaultRupees",
table: "GameConfigurations",
type: "numeric(20,0)",
nullable: false,
defaultValue: 0m);
migrationBuilder.AddColumn<int>(
name: "DefaultSleeveId",
table: "GameConfigurations",
type: "integer",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<bool>(
name: "IsBattlePassPeriod",
table: "GameConfigurations",
type: "boolean",
nullable: false,
defaultValue: false);
migrationBuilder.AddColumn<bool>(
name: "IsBeginnerMission",
table: "GameConfigurations",
type: "boolean",
nullable: false,
defaultValue: false);
migrationBuilder.AddColumn<int>(
name: "MaxFriends",
table: "GameConfigurations",
type: "integer",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<string>(
name: "TsRotationId",
table: "GameConfigurations",
type: "text",
nullable: false,
defaultValue: "");
migrationBuilder.UpdateData(
table: "GameConfigurations",
keyColumn: "Id",
keyValue: "default",
columns: new[] { "CardSetIdForResourceDlView", "ChallengeTwoPickSleeveId", "ChallengeUseTwoPickPremiumCard", "DefaultCrystals", "DefaultDegreeId", "DefaultEmblemId", "DefaultEther", "DefaultMyPageBackgroundId", "DefaultRupees", "DefaultSleeveId", "IsBattlePassPeriod", "IsBeginnerMission", "MaxFriends", "TsRotationId" },
values: new object[] { 0, 0L, false, 50000m, 300003, 100000000, 50000m, 100000000, 50000m, 3000011, false, false, 20, "" });
migrationBuilder.CreateIndex(
name: "IX_GameConfigurations_DefaultDegreeId",
table: "GameConfigurations",
column: "DefaultDegreeId");
migrationBuilder.CreateIndex(
name: "IX_GameConfigurations_DefaultEmblemId",
table: "GameConfigurations",
column: "DefaultEmblemId");
migrationBuilder.CreateIndex(
name: "IX_GameConfigurations_DefaultMyPageBackgroundId",
table: "GameConfigurations",
column: "DefaultMyPageBackgroundId");
migrationBuilder.CreateIndex(
name: "IX_GameConfigurations_DefaultSleeveId",
table: "GameConfigurations",
column: "DefaultSleeveId");
migrationBuilder.AddForeignKey(
name: "FK_GameConfigurations_Degrees_DefaultDegreeId",
table: "GameConfigurations",
column: "DefaultDegreeId",
principalTable: "Degrees",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
migrationBuilder.AddForeignKey(
name: "FK_GameConfigurations_Emblems_DefaultEmblemId",
table: "GameConfigurations",
column: "DefaultEmblemId",
principalTable: "Emblems",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
migrationBuilder.AddForeignKey(
name: "FK_GameConfigurations_MyPageBackgrounds_DefaultMyPageBackgroun~",
table: "GameConfigurations",
column: "DefaultMyPageBackgroundId",
principalTable: "MyPageBackgrounds",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
migrationBuilder.AddForeignKey(
name: "FK_GameConfigurations_Sleeves_DefaultSleeveId",
table: "GameConfigurations",
column: "DefaultSleeveId",
principalTable: "Sleeves",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
}
}
}

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@@ -0,0 +1,29 @@
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace SVSim.Database.Migrations
{
/// <inheritdoc />
public partial class AddIsFoilToCards : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "IsFoil",
table: "Cards",
type: "boolean",
nullable: false,
defaultValue: false);
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "IsFoil",
table: "Cards");
}
}
}

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@@ -21730,87 +21730,15 @@ namespace SVSim.Database.Migrations
b.Property<string>("Id")
.HasColumnType("text");
b.Property<int>("CardSetIdForResourceDlView")
.HasColumnType("integer");
b.Property<long>("ChallengeTwoPickSleeveId")
.HasColumnType("bigint");
b.Property<bool>("ChallengeUseTwoPickPremiumCard")
.HasColumnType("boolean");
b.Property<DateTime>("DateCreated")
.HasColumnType("timestamp with time zone");
b.Property<DateTime?>("DateUpdated")
.HasColumnType("timestamp with time zone");
b.Property<decimal>("DefaultCrystals")
.HasColumnType("numeric(20,0)");
b.Property<int>("DefaultDegreeId")
.HasColumnType("integer");
b.Property<int>("DefaultEmblemId")
.HasColumnType("integer");
b.Property<decimal>("DefaultEther")
.HasColumnType("numeric(20,0)");
b.Property<int>("DefaultMyPageBackgroundId")
.HasColumnType("integer");
b.Property<decimal>("DefaultRupees")
.HasColumnType("numeric(20,0)");
b.Property<int>("DefaultSleeveId")
.HasColumnType("integer");
b.Property<bool>("IsBattlePassPeriod")
.HasColumnType("boolean");
b.Property<bool>("IsBeginnerMission")
.HasColumnType("boolean");
b.Property<int>("MaxFriends")
.HasColumnType("integer");
b.Property<string>("TsRotationId")
.IsRequired()
.HasColumnType("text");
b.HasKey("Id");
b.HasIndex("DefaultDegreeId");
b.HasIndex("DefaultEmblemId");
b.HasIndex("DefaultMyPageBackgroundId");
b.HasIndex("DefaultSleeveId");
b.ToTable("GameConfigurations");
b.HasData(
new
{
Id = "default",
CardSetIdForResourceDlView = 0,
ChallengeTwoPickSleeveId = 0L,
ChallengeUseTwoPickPremiumCard = false,
DateCreated = new DateTime(1, 1, 1, 0, 0, 0, 0, DateTimeKind.Unspecified),
DefaultCrystals = 50000m,
DefaultDegreeId = 300003,
DefaultEmblemId = 100000000,
DefaultEther = 50000m,
DefaultMyPageBackgroundId = 100000000,
DefaultRupees = 50000m,
DefaultSleeveId = 3000011,
IsBattlePassPeriod = false,
IsBeginnerMission = false,
MaxFriends = 20,
TsRotationId = ""
});
});
modelBuilder.Entity("SVSim.Database.Models.ItemEntry", b =>
@@ -26427,6 +26355,9 @@ namespace SVSim.Database.Migrations
b.Property<int?>("Defense")
.HasColumnType("integer");
b.Property<bool>("IsFoil")
.HasColumnType("boolean");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
@@ -34232,37 +34163,230 @@ namespace SVSim.Database.Migrations
modelBuilder.Entity("SVSim.Database.Models.GameConfiguration", b =>
{
b.HasOne("SVSim.Database.Models.DegreeEntry", "DefaultDegree")
.WithMany()
.HasForeignKey("DefaultDegreeId")
.OnDelete(DeleteBehavior.Cascade)
b.OwnsOne("SVSim.Database.Models.GameConfigRoot", "Config", b1 =>
{
b1.Property<string>("GameConfigurationId")
.HasColumnType("text");
b1.HasKey("GameConfigurationId");
b1.ToTable("GameConfigurations");
b1.ToJson("Config");
b1.WithOwner()
.HasForeignKey("GameConfigurationId");
b1.OwnsOne("SVSim.Database.Models.Config.ChallengeConfig", "Challenge", b2 =>
{
b2.Property<string>("GameConfigRootGameConfigurationId")
.HasColumnType("text");
b2.Property<long>("TwoPickSleeveId")
.HasColumnType("bigint");
b2.Property<bool>("UseTwoPickPremiumCard")
.HasColumnType("boolean");
b2.HasKey("GameConfigRootGameConfigurationId");
b2.ToTable("GameConfigurations");
b2.WithOwner()
.HasForeignKey("GameConfigRootGameConfigurationId");
});
b1.OwnsOne("SVSim.Database.Models.Config.DefaultGrantsConfig", "DefaultGrants", b2 =>
{
b2.Property<string>("GameConfigRootGameConfigurationId")
.HasColumnType("text");
b2.Property<decimal>("Crystals")
.HasColumnType("numeric(20,0)");
b2.Property<decimal>("Ether")
.HasColumnType("numeric(20,0)");
b2.Property<decimal>("Rupees")
.HasColumnType("numeric(20,0)");
b2.HasKey("GameConfigRootGameConfigurationId");
b2.ToTable("GameConfigurations");
b2.WithOwner()
.HasForeignKey("GameConfigRootGameConfigurationId");
});
b1.OwnsOne("SVSim.Database.Models.Config.DefaultLoadoutConfig", "DefaultLoadout", b2 =>
{
b2.Property<string>("GameConfigRootGameConfigurationId")
.HasColumnType("text");
b2.Property<int>("DegreeId")
.HasColumnType("integer");
b2.Property<int>("EmblemId")
.HasColumnType("integer");
b2.Property<int>("MyPageBackgroundId")
.HasColumnType("integer");
b2.Property<int>("SleeveId")
.HasColumnType("integer");
b2.HasKey("GameConfigRootGameConfigurationId");
b2.ToTable("GameConfigurations");
b2.WithOwner()
.HasForeignKey("GameConfigRootGameConfigurationId");
});
b1.OwnsOne("SVSim.Database.Models.Config.PackRateConfig", "PackRates", b2 =>
{
b2.Property<string>("GameConfigRootGameConfigurationId")
.HasColumnType("text");
b2.Property<double>("AnimatedRate")
.HasColumnType("double precision");
b2.HasKey("GameConfigRootGameConfigurationId");
b2.ToTable("GameConfigurations");
b2.WithOwner()
.HasForeignKey("GameConfigRootGameConfigurationId");
b2.OwnsOne("SVSim.Database.Models.Config.SlotRarityWeights", "Default", b3 =>
{
b3.Property<string>("PackRateConfigGameConfigRootGameConfigurationId")
.HasColumnType("text");
b3.Property<double>("Bronze")
.HasColumnType("double precision");
b3.Property<double>("Gold")
.HasColumnType("double precision");
b3.Property<double>("Legendary")
.HasColumnType("double precision");
b3.Property<double>("Silver")
.HasColumnType("double precision");
b3.Property<string>("Slot")
.HasColumnType("text");
b3.HasKey("PackRateConfigGameConfigRootGameConfigurationId");
b3.ToTable("GameConfigurations");
b3.WithOwner()
.HasForeignKey("PackRateConfigGameConfigRootGameConfigurationId");
});
b2.OwnsMany("SVSim.Database.Models.Config.SlotRarityWeights", "PerSlot", b3 =>
{
b3.Property<string>("PackRateConfigGameConfigRootGameConfigurationId")
.HasColumnType("text");
b3.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
b3.Property<double>("Bronze")
.HasColumnType("double precision");
b3.Property<double>("Gold")
.HasColumnType("double precision");
b3.Property<double>("Legendary")
.HasColumnType("double precision");
b3.Property<double>("Silver")
.HasColumnType("double precision");
b3.Property<string>("Slot")
.HasColumnType("text");
b3.HasKey("PackRateConfigGameConfigRootGameConfigurationId", "Id");
b3.ToTable("GameConfigurations");
b3.WithOwner()
.HasForeignKey("PackRateConfigGameConfigRootGameConfigurationId");
});
b2.Navigation("Default")
.IsRequired();
b2.Navigation("PerSlot");
});
b1.OwnsOne("SVSim.Database.Models.Config.PlayerConfig", "Player", b2 =>
{
b2.Property<string>("GameConfigRootGameConfigurationId")
.HasColumnType("text");
b2.Property<int>("MaxFriends")
.HasColumnType("integer");
b2.HasKey("GameConfigRootGameConfigurationId");
b2.ToTable("GameConfigurations");
b2.WithOwner()
.HasForeignKey("GameConfigRootGameConfigurationId");
});
b1.OwnsOne("SVSim.Database.Models.Config.RotationConfig", "Rotation", b2 =>
{
b2.Property<string>("GameConfigRootGameConfigurationId")
.HasColumnType("text");
b2.Property<int>("CardSetIdForResourceDlView")
.HasColumnType("integer");
b2.Property<bool>("IsBattlePassPeriod")
.HasColumnType("boolean");
b2.Property<bool>("IsBeginnerMission")
.HasColumnType("boolean");
b2.Property<string>("TsRotationId")
.IsRequired()
.HasColumnType("text");
b2.HasKey("GameConfigRootGameConfigurationId");
b2.ToTable("GameConfigurations");
b2.WithOwner()
.HasForeignKey("GameConfigRootGameConfigurationId");
});
b1.Navigation("Challenge")
.IsRequired();
b1.Navigation("DefaultGrants")
.IsRequired();
b1.Navigation("DefaultLoadout")
.IsRequired();
b1.Navigation("PackRates")
.IsRequired();
b1.Navigation("Player")
.IsRequired();
b1.Navigation("Rotation")
.IsRequired();
});
b.Navigation("Config")
.IsRequired();
b.HasOne("SVSim.Database.Models.EmblemEntry", "DefaultEmblem")
.WithMany()
.HasForeignKey("DefaultEmblemId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("SVSim.Database.Models.MyPageBackgroundEntry", "DefaultMyPageBackground")
.WithMany()
.HasForeignKey("DefaultMyPageBackgroundId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("SVSim.Database.Models.SleeveEntry", "DefaultSleeve")
.WithMany()
.HasForeignKey("DefaultSleeveId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("DefaultDegree");
b.Navigation("DefaultEmblem");
b.Navigation("DefaultMyPageBackground");
b.Navigation("DefaultSleeve");
});
modelBuilder.Entity("SVSim.Database.Models.LeaderSkinEntry", b =>

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@@ -0,0 +1,10 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
[Owned]
public class ChallengeConfig
{
public bool UseTwoPickPremiumCard { get; set; }
public long TwoPickSleeveId { get; set; }
}

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@@ -0,0 +1,12 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>Per-viewer-registration default currency grants.</summary>
[Owned]
public class DefaultGrantsConfig
{
public ulong Crystals { get; set; } = 50000;
public ulong Rupees { get; set; } = 50000;
public ulong Ether { get; set; } = 50000;
}

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@@ -0,0 +1,17 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>
/// Default cosmetic loadout ids for a newly-registered viewer. These used to be FK columns;
/// they're now untyped longs in the jsonb tree. Validation would live in a future config-editing
/// UI (see project-wide TODO(config-validation)).
/// </summary>
[Owned]
public class DefaultLoadoutConfig
{
public int DegreeId { get; set; } = 300003;
public int EmblemId { get; set; } = 100000000;
public int MyPageBackgroundId { get; set; } = 100000000;
public int SleeveId { get; set; } = 3000011;
}

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@@ -0,0 +1,47 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>
/// Tunables for pack-opening RNG. Defaults reproduce the original Shadowverse Classic rates
/// exactly so the cutover from hardcoded magic numbers is zero-behavior-change.
/// </summary>
[Owned]
public class PackRateConfig
{
/// <summary>
/// Per-card-slot probability of upgrading any drawn card to its foil/animated twin.
/// Applied AFTER rarity selection — independent of rarity, slot position, and pack category.
/// Default 0.08 (8%). Cards without a foil twin in master data keep the non-foil silently.
/// </summary>
public double AnimatedRate { get; set; } = 0.08;
/// <summary>
/// Global default rarity weights, used for any slot that has no entry in
/// <see cref="PerSlot"/>. Defaults match SV Classic main-slot. Weights sum to 0.9994;
/// the 0.06% slack absorbs into Bronze via the PickRarity catch-all band.
/// </summary>
public SlotRarityWeights Default { get; set; } = new()
{
Bronze = 0.6744, Silver = 0.25, Gold = 0.06, Legendary = 0.015,
};
/// <summary>
/// Per-slot overrides (1-based slot index) applied to all packs. A missing slot falls back
/// to <see cref="Default"/>. Each entry is a FULL OVERRIDE, not a delta — if you change
/// <see cref="Default"/>, existing PerSlot entries do NOT auto-recompute. The slot-8 default
/// expresses the SV Classic "Silver-or-better guarantee" as data (Bronze=0) instead of a
/// separate code path.
/// </summary>
/// <summary>
/// Per-slot overrides keyed by 1-based slot index (stored as a list for EF Core 8 json
/// compatibility — Dictionary&lt;string,T&gt; of complex owned types is not supported).
/// Look up by <see cref="SlotRarityWeights.Slot"/>. A missing slot falls back to
/// <see cref="Default"/>. Slot-8 entry expresses the SV Classic "Silver-or-better
/// guarantee" as data (Bronze=0).
/// </summary>
public List<SlotRarityWeights> PerSlot { get; set; } =
[
new() { Slot = "8", Bronze = 0, Silver = 0.7692, Gold = 0.1846, Legendary = 0.0462 },
];
}

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@@ -0,0 +1,9 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
[Owned]
public class PlayerConfig
{
public int MaxFriends { get; set; } = 20;
}

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@@ -0,0 +1,15 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>
/// Time-varying season/rotation state, populated by GlobalsImporter from prod captures.
/// </summary>
[Owned]
public class RotationConfig
{
public string TsRotationId { get; set; } = "";
public bool IsBattlePassPeriod { get; set; }
public bool IsBeginnerMission { get; set; }
public int CardSetIdForResourceDlView { get; set; }
}

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@@ -0,0 +1,23 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>
/// Per-rarity weights for a single pack slot. Sum should be ≤ 1.0;
/// remainder absorbs into Bronze via the PickRarity catch-all band.
/// <para>
/// <see cref="Slot"/> is the 1-based slot index as a string (e.g. "8") and is used as the
/// lookup key in <see cref="PackRateConfig.PerSlot"/>. It is empty/null for the global
/// <see cref="PackRateConfig.Default"/> entry, which has no slot affiliation.
/// </para>
/// </summary>
[Owned]
public class SlotRarityWeights
{
/// <summary>1-based slot index (as a string) for entries in PerSlot. Null/empty for the Default entry.</summary>
public string? Slot { get; set; }
public double Bronze { get; set; }
public double Silver { get; set; }
public double Gold { get; set; }
public double Legendary { get; set; }
}

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@@ -0,0 +1,20 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Models.Config;
namespace SVSim.Database.Models;
/// <summary>
/// The root of <see cref="GameConfiguration.Config"/>, stored as a single jsonb column.
/// Each sub-object defaults to its own initialiser, so `new GameConfigRoot()` is fully populated
/// with the canonical SV Classic / DCGEngine defaults.
/// </summary>
[Owned]
public class GameConfigRoot
{
public DefaultGrantsConfig DefaultGrants { get; set; } = new();
public PlayerConfig Player { get; set; } = new();
public DefaultLoadoutConfig DefaultLoadout { get; set; } = new();
public ChallengeConfig Challenge { get; set; } = new();
public RotationConfig Rotation { get; set; } = new();
public PackRateConfig PackRates { get; set; } = new();
}

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@@ -2,56 +2,13 @@ using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// Server-wide tunable config and captured-from-prod state. Singleton (Id = "default") with
/// all data living in a single typed jsonb column. See <see cref="GameConfigRoot"/> for the
/// schema. Pre-refactor this entity had ~14 flat columns plus 4 FK navs — see migration
/// `RefactorGameConfigurationToJsonb` for the cutover.
/// </summary>
public class GameConfiguration : BaseEntity<string>
{
public ulong DefaultCrystals { get; set; }
public ulong DefaultRupees { get; set; }
public ulong DefaultEther { get; set; }
public int MaxFriends { get; set; }
#region Time-varying globals populated by SVSim.Bootstrap.GlobalsImporter
/// <summary>Current "Take Two Special" rotation ID, e.g. "10015". Points into MyRotationSettingEntry.</summary>
public string TsRotationId { get; set; } = string.Empty;
public bool ChallengeUseTwoPickPremiumCard { get; set; }
public long ChallengeTwoPickSleeveId { get; set; }
/// <summary>
/// Bool on the wire (prod sends true/false); local previously sent int. Fixes the
/// type-mismatch noted in seed-data-strategy-2026-05-23.md crash audit.
/// </summary>
public bool IsBattlePassPeriod { get; set; }
public bool IsBeginnerMission { get; set; }
public int CardSetIdForResourceDlView { get; set; }
#endregion
#region Foreign Keys
public int DefaultDegreeId { get; set; }
public int DefaultEmblemId { get; set; }
public int DefaultMyPageBackgroundId { get; set; }
public int DefaultSleeveId { get; set; }
#endregion
#region Navigation Properties
public DegreeEntry DefaultDegree { get; set; } = new DegreeEntry();
public EmblemEntry DefaultEmblem { get; set; } = new EmblemEntry();
public MyPageBackgroundEntry DefaultMyPageBackground { get; set; } = new MyPageBackgroundEntry();
public SleeveEntry DefaultSleeve { get; set; } = new SleeveEntry();
#endregion
public GameConfigRoot Config { get; set; } = new();
}

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@@ -32,6 +32,14 @@ public class ShadowverseCardEntry : BaseEntity<long>
/// </summary>
public Rarity Rarity { get; set; }
/// <summary>
/// True for foil/animated card rows (cards.json `is_foil=1`). Foils live in the same
/// CardSet as their non-foil twin (twin's card_id = this.Id - 1). Excluded from pack
/// draw pools by DbCardPoolProvider; reached via the per-card animated-upgrade roll
/// in PackOpenService.
/// </summary>
public bool IsFoil { get; set; }
#region Owned
/// <summary>

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@@ -24,8 +24,8 @@ public class GlobalsRepository : IGlobalsRepository
public async Task<GameConfiguration> GetGameConfiguration(string key)
{
return await _dbContext.Set<GameConfiguration>().Include(gc => gc.DefaultMyPageBackground)
.Include(gc => gc.DefaultEmblem).Include(gc => gc.DefaultDegree).Include(gc => gc.DefaultSleeve).FirstOrDefaultAsync(gc => gc.Id == key) ??
// TODO: fixed in Tasks 6-7 — Include() calls removed because nav props dropped in RefactorGameConfigurationToJsonb
return await _dbContext.Set<GameConfiguration>().FirstOrDefaultAsync(gc => gc.Id == key) ??
new GameConfiguration();
}

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@@ -81,12 +81,13 @@ public class ViewerRepository : IViewerRepository
AccountType = socialType
});
viewer.Info.MaxFriends = gameConfig.MaxFriends;
// TODO: fixed in Task 7 — reads via Config tree after RefactorGameConfigurationToJsonb
viewer.Info.MaxFriends = gameConfig.Config.Player.MaxFriends;
viewer.Info.CountryCode = "KOR";
viewer.Info.BirthDate = DateTime.UtcNow;
viewer.Currency.Crystals = gameConfig.DefaultCrystals;
viewer.Currency.Rupees = gameConfig.DefaultRupees;
viewer.Currency.RedEther = gameConfig.DefaultEther;
viewer.Currency.Crystals = gameConfig.Config.DefaultGrants.Crystals;
viewer.Currency.Rupees = gameConfig.Config.DefaultGrants.Rupees;
viewer.Currency.RedEther = gameConfig.Config.DefaultGrants.Ether;
viewer.MissionData.TutorialState = 100; // finishes tutorial for now
// Load classes WITH their LeaderSkins — DefaultLeaderSkin iterates the nav collection
@@ -107,10 +108,19 @@ public class ViewerRepository : IViewerRepository
};
}).ToList();
if (gameConfig.DefaultSleeve is not null) viewer.Sleeves.Add(gameConfig.DefaultSleeve);
if (gameConfig.DefaultDegree is not null) viewer.Degrees.Add(gameConfig.DefaultDegree);
if (gameConfig.DefaultEmblem is not null) viewer.Emblems.Add(gameConfig.DefaultEmblem);
if (gameConfig.DefaultMyPageBackground is not null) viewer.MyPageBackgrounds.Add(gameConfig.DefaultMyPageBackground);
// TODO: fixed in Task 7 — load cosmetics by ID from Config.DefaultLoadout after RefactorGameConfigurationToJsonb
var defaultSleeveId = gameConfig.Config.DefaultLoadout.SleeveId;
var defaultDegreeId = gameConfig.Config.DefaultLoadout.DegreeId;
var defaultEmblemId = gameConfig.Config.DefaultLoadout.EmblemId;
var defaultBgId = gameConfig.Config.DefaultLoadout.MyPageBackgroundId;
var defaultSleeve = await _dbContext.Set<SleeveEntry>().FindAsync(defaultSleeveId);
var defaultDegree = await _dbContext.Set<DegreeEntry>().FindAsync(defaultDegreeId);
var defaultEmblem = await _dbContext.Set<EmblemEntry>().FindAsync(defaultEmblemId);
var defaultBg = await _dbContext.Set<MyPageBackgroundEntry>().FindAsync(defaultBgId);
if (defaultSleeve is not null) viewer.Sleeves.Add(defaultSleeve);
if (defaultDegree is not null) viewer.Degrees.Add(defaultDegree);
if (defaultEmblem is not null) viewer.Emblems.Add(defaultEmblem);
if (defaultBg is not null) viewer.MyPageBackgrounds.Add(defaultBg);
// Grant one of each class's default leader skin. Filter out the synthetic placeholders
// (Id=0) and dedupe — skins are many-to-many via SleeveEntryViewer-style join.

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@@ -1,4 +1,7 @@
using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.ChangeTracking;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Microsoft.Extensions.Logging;
using SVSim.Database.Common;
using SVSim.Database.DataSeeders;
@@ -112,6 +115,55 @@ public class SVSimDbContext : DbContext
modelBuilder.Entity<PackConfigEntry>().OwnsMany(p => p.Banners);
modelBuilder.Entity<Viewer>().OwnsMany(v => v.PackOpenCounts);
// GameConfiguration.Config: on Postgres use EF Core 8's OwnsOne+ToJson(jsonb column).
// On SQLite (tests) ToJson's WriteJson has a known NullReferenceException when owned
// collections are present — use a plain TEXT value converter instead so the same
// entity shape works for both providers without separate test models.
bool isSqlite = Database.ProviderName?.Contains("Sqlite", StringComparison.OrdinalIgnoreCase) == true;
if (isSqlite)
{
// Store as JSON text via a value converter; EF treats Config as a single column.
var configConverter = new ValueConverter<GameConfigRoot, string>(
model => JsonSerializer.Serialize(model, (JsonSerializerOptions?)null),
json => JsonSerializer.Deserialize<GameConfigRoot>(json, (JsonSerializerOptions?)null)
?? new GameConfigRoot());
// Deep-equality comparer: serialize both sides and compare strings so that
// mutations to nested properties (e.g. Config.Rotation.TsRotationId = "10015")
// are detected by EF's snapshot change tracker and written to the DB on SaveChanges.
var configComparer = new ValueComparer<GameConfigRoot>(
(a, b) => JsonSerializer.Serialize(a, (JsonSerializerOptions?)null)
== JsonSerializer.Serialize(b, (JsonSerializerOptions?)null),
v => JsonSerializer.Serialize(v, (JsonSerializerOptions?)null).GetHashCode(),
v => JsonSerializer.Deserialize<GameConfigRoot>(
JsonSerializer.Serialize(v, (JsonSerializerOptions?)null),
(JsonSerializerOptions?)null) ?? new GameConfigRoot());
modelBuilder.Entity<GameConfiguration>()
.Property(c => c.Config)
.HasColumnName("Config")
.HasConversion(configConverter, configComparer);
}
else
{
// Production path: jsonb column with full OwnsOne tree so EF can filter/project
// into sub-properties at the DB level if needed.
modelBuilder.Entity<GameConfiguration>().OwnsOne(c => c.Config, b =>
{
b.ToJson("Config");
b.OwnsOne(r => r.DefaultGrants);
b.OwnsOne(r => r.Player);
b.OwnsOne(r => r.DefaultLoadout);
b.OwnsOne(r => r.Challenge);
b.OwnsOne(r => r.Rotation);
b.OwnsOne(r => r.PackRates, pr =>
{
pr.OwnsOne(p => p.Default);
pr.OwnsMany(p => p.PerSlot);
});
});
}
new BaseDataSeeder().Seed(modelBuilder);
new DefaultSettingsSeeder().Seed(modelBuilder);
@@ -135,4 +187,22 @@ public class SVSimDbContext : DbContext
Database.Migrate();
_logger.LogInformation("Migrations applied.");
}
/// <summary>
/// Idempotent runtime seed for entities that can't use HasData (notably GameConfiguration
/// because of EF Core 8's HasData+OwnsOne(ToJson) jsonb limitation).
/// </summary>
public async Task EnsureSeedDataAsync()
{
if (!await GameConfigurations.AnyAsync(c => c.Id == "default"))
{
GameConfigurations.Add(new Models.GameConfiguration
{
Id = "default",
Config = new Models.GameConfigRoot(),
});
await SaveChangesAsync();
_logger.LogInformation("Seeded default GameConfiguration row.");
}
}
}