feat(battle-node): reveal generated tokens on play via remembered identity
PlayActionsHandler mines add ops into BattleSessionState.RecordToken each frame; a token played in a later frame now synthesizes a knownList from the remembered cardId instead of degrading. Bullet-3 audit F1. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -5,8 +5,9 @@ namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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/// <summary>PvP PlayActions translator (vanilla deck-card slice). Synthesizes the opponent-facing
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/// knownList from the sender's idx->cardId map + the orderList move op, renames targetList ->
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/// oppoTargetList, drops orderList, consumes keyAction. Token plays (idx>deck) degrade silently to
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/// {playIdx,type} (no knownList). Bot drop (no rule).</summary>
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/// oppoTargetList, drops orderList, consumes keyAction.
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/// Token plays resolve their cardId from add ops mined on earlier frames; an un-generated token
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/// idx still degrades to {playIdx,type} (no knownList). Bot drop (no rule).</summary>
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internal sealed class PlayActionsHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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@@ -18,8 +19,15 @@ internal sealed class PlayActionsHandler : IFrameHandler
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var playIdx = (int)KnownListBuilder.AsLong(entries.GetValueOrDefault("playIdx"));
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var type = (int)KnownListBuilder.AsLong(entries.GetValueOrDefault("type"));
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var orderList = entries.GetValueOrDefault("orderList");
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// Mine generated-token identities from this frame's add ops into the sender's idx->cardId
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// map, so a token played in a LATER frame resolves its cardId (bullet-3 audit F1).
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foreach (var (idx, cardId) in KnownListBuilder.MineAddOps(orderList))
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ctx.State.RecordToken(ctx.From, idx, cardId);
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var deckMap = ctx.State.GetOrSeedDeckMap(ctx.From);
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var played = KnownListBuilder.BuildPlayedCard(deckMap, playIdx, entries.GetValueOrDefault("orderList"));
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var played = KnownListBuilder.BuildPlayedCard(deckMap, playIdx, orderList);
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var oppoTargets = KnownListBuilder.RenameTargets(entries.GetValueOrDefault("targetList"));
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var body = new PlayActionsBroadcastBody(
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