feat(guild): join / cancel_join_request / join_request_list

Implements three join-path state machine endpoints:
- /guild/join: FREE (instant), APPROVAL (pending row + idempotent re-apply),
  ONLY_INVITE (pending invite required); CommitJoin consumes invites + cancels
  join requests; MaxMemberNum cap enforced.
- /guild/cancel_join_request: cancels all pending requests for caller (no
  request_id on wire per GuildJoinRequestCancelTask decompile, composite PK kept).
- /guild/join_request_list: leader/subleader sees pending applicants with
  viewer profile (name/emblem/degree/request_time unix secs).

IGuildService.CancelJoinRequestAsync signature changed from (viewerId, guildId)
to (viewerId) since the client sends no guildId. GuildJoinRequestEntry enriched
record added to GuildServiceTypes. Re-apply after cancel resets existing row
in-place to avoid composite-PK conflict. 11 integration tests, all green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 13:44:04 -04:00
parent 11a129ea90
commit d7f9ba8f2a
6 changed files with 619 additions and 14 deletions

View File

@@ -243,15 +243,44 @@ public sealed class GuildController : SVSimController
}
[HttpPost("join")]
public Task<ActionResult<GuildJoinResponse>> Join([FromBody] GuildJoinEndpointRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<GuildJoinResponse>>(new GuildJoinResponse { GuildStatus = 0 });
public async Task<ActionResult<GuildJoinResponse>> Join([FromBody] GuildJoinEndpointRequest req, CancellationToken ct)
{
if (!TryGetViewerId(out var viewerId)) return Unauthorized();
var r = await _guild.JoinAsync(viewerId, req.GuildId, ct);
if (!r.IsOk) return WireError();
// guild_status=2 (JOINING) on successful join; APPROVAL path also returns 2 as the viewer
// is now "awaiting" — client drives the display from result_code, not guild_status alone.
return new GuildJoinResponse { GuildStatus = 2 };
}
[HttpPost("cancel_join_request")]
public Task<ActionResult<EmptyResponse>> CancelJoinRequest([FromBody] GuildCancelJoinRequestRequest req, CancellationToken ct) => Stub();
public async Task<ActionResult<EmptyResponse>> CancelJoinRequest([FromBody] GuildCancelJoinRequestRequest req, CancellationToken ct)
{
if (!TryGetViewerId(out var viewerId)) return Unauthorized();
var r = await _guild.CancelJoinRequestAsync(viewerId, ct);
return r.IsOk ? new EmptyResponse() : MapErrorToWire(r);
}
[HttpPost("join_request_list")]
public Task<ActionResult<GuildJoinRequestListResponse>> JoinRequestList([FromBody] GuildJoinRequestListRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<GuildJoinRequestListResponse>>(new GuildJoinRequestListResponse { Users = new() });
public async Task<ActionResult<GuildJoinRequestListResponse>> JoinRequestList([FromBody] GuildJoinRequestListRequest req, CancellationToken ct)
{
if (!TryGetViewerId(out var viewerId)) return Unauthorized();
var entries = await _guild.ListPendingJoinRequestsForMyGuildAsync(viewerId, ct);
return new GuildJoinRequestListResponse
{
Users = entries.Select(e => new GuildJoinRequestEntryDto
{
ViewerId = e.ApplicantViewerId,
Name = e.Name,
EmblemId = e.EmblemId,
CountryCode = e.CountryCode,
Rank = e.Rank,
DegreeId = e.DegreeId,
IsOfficialMarkDisplayed = e.IsOfficialMarkDisplayed ? 1 : 0,
RequestTime = new DateTimeOffset(e.RequestedAt, TimeSpan.Zero).ToUnixTimeSeconds(),
}).ToList(),
};
}
[HttpPost("join_request_accept")]
public Task<ActionResult<EmptyResponse>> JoinRequestAccept([FromBody] GuildJoinRequestAcceptRequest req, CancellationToken ct) => Stub();