diff --git a/SVSim.EmulatedEntrypoint/Services/StoryService.cs b/SVSim.EmulatedEntrypoint/Services/StoryService.cs index 24a91ce..18826b0 100644 --- a/SVSim.EmulatedEntrypoint/Services/StoryService.cs +++ b/SVSim.EmulatedEntrypoint/Services/StoryService.cs @@ -522,7 +522,7 @@ public class StoryService : IStoryService { // Open inventory tx — skip the load entirely when no rewards (narrative-only // chapters where the only side effect is the progress upsert). - await using var tx = await _inv.BeginAsync(viewerId); + await using var tx = await _inv.BeginAsync(viewerId, configure: cfg => cfg.Source = GrantSource.StoryFinish); // reward_list and story_reward_list have DIFFERENT semantics for reward_num: // - reward_list: post-state totals. Client (PlayerStaticData