refactor(battle-node): unify IMatchingBridge.RegisterBattle signature
Single RegisterBattle(p1, p2?, type) with contract validation throws on invalid combinations (Pvp requires both; Bot requires p2==null; Scripted accepts either). PendingBattle carries Type + P1 + nullable P2. Handler + controller adapt; v1.2 behaviour preserved because Scripted is the only type used today (Phase 2 adds Pvp, Phase 3 adds Bot).
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@@ -14,7 +14,7 @@ public class InMemoryBattleSessionStoreTests
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[Test]
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public void RegisterThenGet_ReturnsRegisteredBattle()
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{
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var battle = new PendingBattle("bid-1", 906243102, FixtureCtx());
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var battle = new PendingBattle("bid-1", BattleType.Scripted, new BattlePlayer(906243102, FixtureCtx()), null);
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_store.RegisterPending(battle);
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Assert.That(_store.TryGetPending("bid-1"), Is.EqualTo(battle));
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@@ -29,7 +29,7 @@ public class InMemoryBattleSessionStoreTests
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[Test]
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public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
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{
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_store.RegisterPending(new PendingBattle("bid", 1, FixtureCtx()));
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_store.RegisterPending(new PendingBattle("bid", BattleType.Scripted, new BattlePlayer(1, FixtureCtx()), null));
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Assert.That(_store.RemovePending("bid"), Is.True);
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Assert.That(_store.RemovePending("bid"), Is.False);
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}
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@@ -37,9 +37,9 @@ public class InMemoryBattleSessionStoreTests
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[Test]
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public void Register_DuplicateBattleId_OverwritesPrior()
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{
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_store.RegisterPending(new PendingBattle("bid", 1, FixtureCtx()));
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_store.RegisterPending(new PendingBattle("bid", 2, FixtureCtx()));
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Assert.That(_store.TryGetPending("bid")!.ViewerId, Is.EqualTo(2));
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_store.RegisterPending(new PendingBattle("bid", BattleType.Scripted, new BattlePlayer(1, FixtureCtx()), null));
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_store.RegisterPending(new PendingBattle("bid", BattleType.Scripted, new BattlePlayer(2, FixtureCtx()), null));
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Assert.That(_store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(2));
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}
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private static MatchContext FixtureCtx() => new(
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