refactor(battle-node): unify IMatchingBridge.RegisterBattle signature

Single RegisterBattle(p1, p2?, type) with contract validation throws on
invalid combinations (Pvp requires both; Bot requires p2==null; Scripted
accepts either). PendingBattle carries Type + P1 + nullable P2. Handler
+ controller adapt; v1.2 behaviour preserved because Scripted is the
only type used today (Phase 2 adds Pvp, Phase 3 adds Bot).
This commit is contained in:
gamer147
2026-06-01 20:00:52 -04:00
parent acd0997cfb
commit d665f88067
8 changed files with 111 additions and 37 deletions

View File

@@ -30,7 +30,10 @@ public class ArenaTwoPickBattleController : SVSimController
try
{
var ctx = await _matchContextBuilder.BuildForTwoPickAsync(vid);
var match = _matching.RegisterPendingBattle(vid, ctx);
var match = _matching.RegisterBattle(
new SVSim.BattleNode.Bridge.BattlePlayer(vid, ctx),
p2: null,
SVSim.BattleNode.Sessions.BattleType.Scripted);
return Ok(new DoMatchingResponseDto
{
MatchingState = 3004,