port(m1): wave 6g — CS1061 member cluster (304->236)
- Friend.PlayerData full-surface generated (18 members) + hand stub -> partial. - Wizard.RoomMatch.Player: 7 friend-info props (ViewerId/Name/Rank/Emblem/Degree/Country/IsFriend). - GameMgr: HasAuthAdmin, ChangeAspectRatio(float), Update(). - Cute.SceneManager: ChangeScene overloads + SceneChangeParameter (+SceneChangeParameter stub). - UnityEngine.SceneManagement.SceneManager + Scene; RedShellSDK.RedShellSDK statics. - Packet.Attachments; Vector2.Dot/Angle/Normalize. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -24,14 +24,14 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
|
||||
|
||||
namespace Wizard.UIFriend
|
||||
{
|
||||
public class Friend { public class PlayerData { } }
|
||||
public partial class Friend { public partial class PlayerData { } }
|
||||
public class FriendDataBase
|
||||
{
|
||||
public virtual void SetPlayerData(Friend.PlayerData in_PlayerData, System.Collections.Generic.List<string> in_LoadList) { }
|
||||
}
|
||||
}
|
||||
namespace Wizard.Title { public partial class GameSetup { } }
|
||||
namespace Wizard.RoomMatch { public class Player { } }
|
||||
namespace Wizard.RoomMatch { public class Player { public long Emblem { get; set; } public int Degree { get; set; } public string Country { get; set; } public string Name { get; set; } public int Rank { get; set; } public bool IsFriend { get; set; } public int ViewerId { get; set; } } }
|
||||
|
||||
// ---- namespace anchors (referenced via `using`) ----
|
||||
namespace Wizard.Scripts.Network.Task.ItemAcquireHistory { internal class _ShimAnchor { } }
|
||||
|
||||
Reference in New Issue
Block a user