port(m1): wave 6g — CS1061 member cluster (304->236)
- Friend.PlayerData full-surface generated (18 members) + hand stub -> partial. - Wizard.RoomMatch.Player: 7 friend-info props (ViewerId/Name/Rank/Emblem/Degree/Country/IsFriend). - GameMgr: HasAuthAdmin, ChangeAspectRatio(float), Update(). - Cute.SceneManager: ChangeScene overloads + SceneChangeParameter (+SceneChangeParameter stub). - UnityEngine.SceneManagement.SceneManager + Scene; RedShellSDK.RedShellSDK statics. - Packet.Attachments; Vector2.Dot/Angle/Normalize. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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12
SVSim.BattleEngine/Shim/External/LooseEnds.cs
vendored
12
SVSim.BattleEngine/Shim/External/LooseEnds.cs
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@@ -133,7 +133,17 @@ namespace Facebook.Unity
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public static void LogOut() { }
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}
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}
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namespace RedShellSDK { internal class _ShimAnchor { } }
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namespace RedShellSDK
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{
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public static class RedShellSDK
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{
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public static void SetApiKey(string apiKey) { }
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public static void SetUserId(string userId) { }
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public static void SetVerboseLogs(bool verbose) { }
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public static void MarkConversion() { }
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public static void LogEvent(string type) { }
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}
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}
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namespace ZXing
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{
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public enum BarcodeFormat { QR_CODE, AZTEC, CODE_128, EAN_13 }
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