Deck list work
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@@ -3,10 +3,20 @@ using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// gathering_info on /mypage/index — multiplayer-event participation state. Consumed by
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/// GatheringMyPageInfo ctor (TryGetValue-guarded) but emitted unconditionally to match prod and
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/// to keep post-parse UI consumers from reading nulls.
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/// </summary>
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[MessagePackObject]
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public class GatheringInfo
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{
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[JsonPropertyName("has_invite")]
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[Key("has_invite")]
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public int HasInvite { get; set; }
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}
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/// <summary>Whether this viewer has entered the current gathering event. Per-viewer state — currently always 0.</summary>
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[JsonPropertyName("is_entry")]
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[Key("is_entry")]
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public int IsEntry { get; set; }
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}
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