cull(engine-cleanup): pass-8 phase-2 cascade round 3 after MyPageItemBattle stub
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@@ -156,12 +156,8 @@ public class DeckSelectUI : MonoBehaviour
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private int _deckTableIndex;
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private Action<DeckData> OnSelectDeck;
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private Action<Format> OnChangePage;
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private bool _isOnDestroy;
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private List<string> _resourcePathList;
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private int _currentPageIndex;
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@@ -174,96 +170,6 @@ public class DeckSelectUI : MonoBehaviour
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public bool IsPageMoving { get; private set; }
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private void NextPage()
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{
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if (_pageList.Count > 1)
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{
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ChangePage(_currentPageIndex + 1, ChangeMoveDirection.RIGHT);
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}
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}
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private void PrevPage()
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{
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if (_pageList.Count > 1)
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{
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ChangePage(_currentPageIndex - 1, ChangeMoveDirection.LEFT);
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}
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}
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private void LoadResources(List<DeckData> deckDataList, Action onFinish)
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{
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if (_isInitialized)
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{
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DeleteResource();
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}
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_resourcePathList = new List<string>();
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List<int> list = new List<int>(deckDataList.Count);
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List<long> list2 = new List<long>(deckDataList.Count);
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foreach (DeckData deckData in deckDataList)
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{
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if (deckData.IsNoCard())
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{
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continue;
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}
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int skinId = deckData.GetSkinId();
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if (!list.Contains(skinId))
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{
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list.Add(skinId);
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_resourcePathList.Add(Toolbox.ResourcesManager.GetAssetTypePath(deckData.GetSkinId().ToString(), ResourcesManager.AssetLoadPathType.DeckListTexture));
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}
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long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(deckData.GetDeckSleeveID());
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if (!list2.Contains(existingSleeveId))
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{
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list2.Add(existingSleeveId);
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_resourcePathList.Add(Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture));
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Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId);
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if (sleeve.IsPremiumSleeve)
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{
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UIManager.GetInstance().getUIBase_CardManager().AddPremireSleevePath(ref _resourcePathList, sleeve);
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}
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}
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}
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UIManager.GetInstance().createInSceneCenterLoading();
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UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_resourcePathList, delegate
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{
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UIManager.GetInstance().closeInSceneCenterLoading();
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onFinish.Call();
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}));
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}
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private void CreateDeckGroupPages(List<DeckGroup> deckGroupList, bool isVisibleCreateNew, Format format, DeckData primaryFirstDisplayDeck, IFirstDisplayPageIndexGetter firstDisplayPageIndexGetter)
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{
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_pageList = PageData.CreatePageList(deckGroupList, isVisibleCreateNew);
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bool flag = _pageList.Count > 0;
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_deckTableRoot.SetActive(flag);
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_noDeckText.gameObject.SetActive(!flag);
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_titleLabel.gameObject.SetActive(flag);
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_pageIndicatorOriginal.gameObject.SetActive(value: false);
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_pageIndicatorRoot.gameObject.SetActive(flag);
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if (flag)
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{
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if (_isInitialized && _pageIndicator != null)
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{
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UnityEngine.Object.Destroy(_pageIndicator.gameObject);
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}
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_pageIndicator = NGUITools.AddChild(_pageIndicatorRoot, _pageIndicatorOriginal.gameObject).GetComponent<UIPageIndicator>();
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_pageIndicator.gameObject.SetActive(value: true);
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}
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_flickCollider.gameObject.SetActive(flag);
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_rightButton.gameObject.SetActive(_pageList.Count > 1);
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_leftButton.gameObject.SetActive(_pageList.Count > 1);
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if (flag)
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{
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_currentPageIndex = firstDisplayPageIndexGetter.Get(_pageList, format, primaryFirstDisplayDeck, _canUseNonPossessionCard);
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_pageIndicator.Init(_pageList.Count, _currentPageIndex + 1);
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ChangePage(_currentPageIndex, ChangeMoveDirection.NONE);
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}
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else
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{
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OnChangePage.Call(format);
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}
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}
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private void ChangePage(int nextPageIndex, ChangeMoveDirection moveDirection)
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{
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if (!IsPageMoving && IsValidPageIndex(nextPageIndex))
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