feat(arena-colosseum): 2-pick + curated deck sources (phase 3)
Closes the family. arena-colosseum 10/16 → 15/16 zero stubs (the 16th —
finish_load — is dead per project_dead_battle_endpoints).
* 2-Pick draft lift onto ArenaColosseumController:
- get_candidate_classes samples from ArenaTwoPickConfig.AllowedClassIds
and persists the slate onto the run.
- class_choose accepts class_id XOR chaos_id; both populate run.ClassId,
chaos branch stores ChaosId for replay.
- get_candidate_cards is the idempotent draft-resume snapshot.
- card_choose appends both cards from the picked pair, advances turn 1..15.
- Pool override: ArenaTwoPickCardPoolService gets a non-breaking
GeneratePickSetsForTurn(..., poolCardSetIds) overload; Colosseum routes
pass ColosseumSeasonConfig.PoolCardSetIds (falls back to challenge →
rotation when empty).
* Curated-deck schema: ColosseumHofDeck / ColosseumWindFallDeck /
ColosseumAvatarDeck — three identical tables (separate per per-pool
operational lifecycle), unique on DeckNo. Migration AddColosseumCuratedDecks.
* IColosseumCuratedDeck interface + a generic ColosseumCuratedDeckImporterBase<T>
with three concrete subclasses (HOF / WindFall / Avatar), registered in
Bootstrap. Seed files ship empty.
* 6 curated endpoints on ArenaColosseumController: get_{hof|windfall|avatar}_deck_list
return BARE-ARRAY data per spec; register_{hof|windfall|avatar}_deck share
one generic RegisterCuratedAsync<T> dispatcher. Cross-pool register
rejected via per-pool lookup. Curated register has no is_published flag
(constructed-only) — clears the run's flag for state consistency.
* Tests: 5 draft HTTP tests + 11 curated-deck HTTP tests (4 parameterized
3 ways across HOF/WindFall/Avatar + a cross-pool isolation test + an
is_published clear test). Existing TwoPick service tests updated for the
new pool overload. Full suite: 1347/1347.
Phase 3 ship gate met. Branch ready for merge.
This commit is contained in:
21
SVSim.Database/Models/ColosseumAvatarDeck.cs
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21
SVSim.Database/Models/ColosseumAvatarDeck.cs
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using System.ComponentModel.DataAnnotations.Schema;
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namespace SVSim.Database.Models;
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/// <summary>
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/// Curated Avatar (themed-character) deck for Arena Colosseum. See
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/// <see cref="ColosseumHofDeck"/> for the rationale on the duplicated schema.
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/// </summary>
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public class ColosseumAvatarDeck : IColosseumCuratedDeck
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{
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public long Id { get; set; }
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public int DeckNo { get; set; }
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public int ClassId { get; set; }
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[Column(TypeName = "jsonb")]
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public string CardListJson { get; set; } = "[]";
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public long SleeveId { get; set; }
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public long LeaderSkinId { get; set; }
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public int DisplayOrder { get; set; }
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}
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23
SVSim.Database/Models/ColosseumHofDeck.cs
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SVSim.Database/Models/ColosseumHofDeck.cs
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using System.ComponentModel.DataAnnotations.Schema;
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namespace SVSim.Database.Models;
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/// <summary>
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/// Curated Hall-of-Fame deck pool for Arena Colosseum. Identical schema to
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/// <see cref="ColosseumWindFallDeck"/> and <see cref="ColosseumAvatarDeck"/> — separate
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/// tables instead of an enum-discriminated shared one because the operational lifecycle
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/// (per-pool importer, per-pool register endpoint, per-pool query) is independent.
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/// </summary>
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public class ColosseumHofDeck : IColosseumCuratedDeck
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{
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public long Id { get; set; }
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public int DeckNo { get; set; }
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public int ClassId { get; set; }
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[Column(TypeName = "jsonb")]
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public string CardListJson { get; set; } = "[]";
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public long SleeveId { get; set; }
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public long LeaderSkinId { get; set; }
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public int DisplayOrder { get; set; }
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}
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21
SVSim.Database/Models/ColosseumWindFallDeck.cs
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SVSim.Database/Models/ColosseumWindFallDeck.cs
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using System.ComponentModel.DataAnnotations.Schema;
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namespace SVSim.Database.Models;
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/// <summary>
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/// Curated WindFall (limited-pool wildcard) deck for Arena Colosseum. See
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/// <see cref="ColosseumHofDeck"/> for the rationale on the duplicated schema.
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/// </summary>
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public class ColosseumWindFallDeck : IColosseumCuratedDeck
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{
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public long Id { get; set; }
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public int DeckNo { get; set; }
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public int ClassId { get; set; }
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[Column(TypeName = "jsonb")]
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public string CardListJson { get; set; } = "[]";
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public long SleeveId { get; set; }
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public long LeaderSkinId { get; set; }
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public int DisplayOrder { get; set; }
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}
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17
SVSim.Database/Models/IColosseumCuratedDeck.cs
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17
SVSim.Database/Models/IColosseumCuratedDeck.cs
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namespace SVSim.Database.Models;
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/// <summary>
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/// Common shape across the three curated-deck pool tables — used by the controller's
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/// generic list+register dispatcher (Phase 3 Task 10) to avoid duplicating identical code
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/// per pool. The interface is plumbing only; the pools stay distinct EF entity types.
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/// </summary>
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public interface IColosseumCuratedDeck
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{
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long Id { get; set; }
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int DeckNo { get; set; }
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int ClassId { get; set; }
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string CardListJson { get; set; }
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long SleeveId { get; set; }
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long LeaderSkinId { get; set; }
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int DisplayOrder { get; set; }
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}
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