feat(arena-colosseum): playable bracket + rank-match promotion (phase 2)
Closes 4 more arena-colosseum spec shapes (6/16 → 10/16): the dual-prefix
battle URLs (colosseum_battle/* and colosseum_rank_battle/*) for both
do_matching and per-match finish, plus the bracket-end /finish + /retire
pair on /arena_colosseum.
* ColosseumProgressionService: pure-logic decisions for win-threshold
advancement, 3008 promotion trigger, and per-round reward bundles.
Extends ColosseumRoundsConfig with FinishRewards/RetireRewards per
round + a top-level ChampionRewards list.
* MatchContextBuilder.BuildForColosseumAsync: lifts the registered deck
via IDeckRepository (NOT viewer-graph) per project_ef_nav_include_pitfall.
* ArenaColosseumBattleController: dual route prefixes off one controller
via explicit absolute [HttpPost("/...")] routes — does NOT extend
SVSimController's [Route("[controller]")]. Same pattern as FreeBattle.
URL-vs-IsRankMatching mismatch returns 400 with a phase-mismatch error;
no-deck triggers the standard 3001 matchmaking-illegal state. 3008
flips run.IsRankMatching exactly once via the progression service.
* /arena_colosseum/finish + /retire share FinishResponse (rewards +
reward_list + colosseum_status). Champion finish appends ChampionRewards
and surfaces colosseum_status.is_champion = true. Both delete the run
row after granting via IInventoryTransaction.GrantAsync.
* DI: ModePolicy entries for "colosseum_battle" and "colosseum_rank_battle".
* Tests: 8 progression-service unit tests (pure logic), 5 battle-controller
HTTP tests, 5 bracket-terminate HTTP tests, 2 full-bracket E2E walks
(champion path + retire mid-round). Full suite: 1331/1331.
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@@ -107,6 +107,8 @@ public class Program
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builder.Services.AddScoped<IViewerStoryProgressRepository, ViewerStoryProgressRepository>();
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builder.Services.AddScoped<IArenaTwoPickRunRepository, ArenaTwoPickRunRepository>();
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builder.Services.AddScoped<IArenaColosseumRunRepository, ArenaColosseumRunRepository>();
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builder.Services.AddScoped<SVSim.EmulatedEntrypoint.Services.ArenaColosseum.IColosseumProgressionService,
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SVSim.EmulatedEntrypoint.Services.ArenaColosseum.ColosseumProgressionService>();
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builder.Services.AddScoped<IArenaTwoPickCardPoolService, ArenaTwoPickCardPoolService>();
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builder.Services.AddScoped<IArenaTwoPickService, ArenaTwoPickService>();
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builder.Services.AddScoped<IMatchContextBuilder, MatchContextBuilder>();
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@@ -158,6 +160,11 @@ public class Program
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// (see Shadowverse_Code_2026-05-23/ApiType.cs), so PvpOnly: park forever, no AI fallback.
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new ModePolicy("rotation_free_battle", PolicyKind.PvpOnly),
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new ModePolicy("unlimited_free_battle", PolicyKind.PvpOnly),
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// Colosseum (Grand Prix). Pre-promotion + post-promotion (rank) URLs each map
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// to their own pair-up mode — the URL IS the signal per do-matching.md, and the
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// node session has no way to ask the client "which bracket are you in?".
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new ModePolicy("colosseum_battle", PolicyKind.PvpOnly),
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new ModePolicy("colosseum_rank_battle", PolicyKind.PvpOnly),
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}));
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builder.Services.AddSingleton<IMatchingPairUpService, InProcessPairUp>();
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// Single resolver shared by every /do_matching family controller. Owns the
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