feat(arena-colosseum): playable bracket + rank-match promotion (phase 2)

Closes 4 more arena-colosseum spec shapes (6/16 → 10/16): the dual-prefix
battle URLs (colosseum_battle/* and colosseum_rank_battle/*) for both
do_matching and per-match finish, plus the bracket-end /finish + /retire
pair on /arena_colosseum.

* ColosseumProgressionService: pure-logic decisions for win-threshold
  advancement, 3008 promotion trigger, and per-round reward bundles.
  Extends ColosseumRoundsConfig with FinishRewards/RetireRewards per
  round + a top-level ChampionRewards list.
* MatchContextBuilder.BuildForColosseumAsync: lifts the registered deck
  via IDeckRepository (NOT viewer-graph) per project_ef_nav_include_pitfall.
* ArenaColosseumBattleController: dual route prefixes off one controller
  via explicit absolute [HttpPost("/...")] routes — does NOT extend
  SVSimController's [Route("[controller]")]. Same pattern as FreeBattle.
  URL-vs-IsRankMatching mismatch returns 400 with a phase-mismatch error;
  no-deck triggers the standard 3001 matchmaking-illegal state. 3008
  flips run.IsRankMatching exactly once via the progression service.
* /arena_colosseum/finish + /retire share FinishResponse (rewards +
  reward_list + colosseum_status). Champion finish appends ChampionRewards
  and surfaces colosseum_status.is_champion = true. Both delete the run
  row after granting via IInventoryTransaction.GrantAsync.
* DI: ModePolicy entries for "colosseum_battle" and "colosseum_rank_battle".
* Tests: 8 progression-service unit tests (pure logic), 5 battle-controller
  HTTP tests, 5 bracket-terminate HTTP tests, 2 full-bracket E2E walks
  (champion path + retire mid-round). Full suite: 1331/1331.
This commit is contained in:
gamer147
2026-06-13 12:32:56 -04:00
parent 110867358c
commit cbee0f9a50
16 changed files with 1436 additions and 2 deletions

View File

@@ -12,6 +12,7 @@ using SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaColosseum;
using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaColosseum;
using SVSim.EmulatedEntrypoint.Services.ArenaColosseum;
namespace SVSim.EmulatedEntrypoint.Controllers;
@@ -28,17 +29,20 @@ public class ArenaColosseumController : SVSimController
private readonly IArenaColosseumRunRepository _runs;
private readonly IInventoryService _inventory;
private readonly IDeckRepository _decks;
private readonly IColosseumProgressionService _progression;
public ArenaColosseumController(
IGameConfigService config,
IArenaColosseumRunRepository runs,
IInventoryService inventory,
IDeckRepository decks)
IDeckRepository decks,
IColosseumProgressionService progression)
{
_config = config;
_runs = runs;
_inventory = inventory;
_decks = decks;
_progression = progression;
}
[HttpPost("top")]
@@ -247,6 +251,104 @@ public class ArenaColosseumController : SVSimController
return Ok(new { });
}
[HttpPost("finish")]
public async Task<IActionResult> Finish([FromBody] BaseRequest _)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null) return BadRequest(new { error = "no_active_run" });
var rounds = _config.Get<ColosseumRoundsConfig>();
var decision = _progression.DecideAdvancement(run, rounds);
if (!decision.IsBracketEnd)
{
return BadRequest(new { error = "bracket_not_finished" });
}
run.IsChampion = decision.IsChampion;
var rewardEntries = _progression.BuildFinishRewards(run, rounds);
var (wireRewards, wireRewardList) = await GrantRewardsAsync(vid, rewardEntries);
await _runs.DeleteAsync(vid);
return Ok(new FinishResponse
{
Rewards = wireRewards,
RewardList = wireRewardList,
ColosseumStatus = new ColosseumOwnStatus
{
NowRoundId = run.RoundId,
IsChampion = decision.IsChampion ? true : null,
ColosseumName = decision.IsChampion ? rounds.Rounds.Count > 0
? _config.Get<ColosseumSeasonConfig>().ColosseumName
: null : null,
},
});
}
[HttpPost("retire")]
public async Task<IActionResult> Retire([FromBody] BaseRequest _)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null) return BadRequest(new { error = "no_active_run" });
var rounds = _config.Get<ColosseumRoundsConfig>();
var rewardEntries = _progression.BuildRetireRewards(run, rounds);
var (wireRewards, wireRewardList) = await GrantRewardsAsync(vid, rewardEntries);
await _runs.DeleteAsync(vid);
return Ok(new FinishResponse
{
Rewards = wireRewards,
RewardList = wireRewardList,
ColosseumStatus = new ColosseumOwnStatus
{
NowRoundId = run.RoundId,
RestEntryNum = 0,
},
});
}
/// <summary>
/// Grant the bundle through <c>IInventoryTransaction.GrantAsync</c> per
/// <c>feedback_reward_grant_service</c> — single dispatch table for every UserGoodsType.
/// Returns the two wire forms (rich <c>rewards</c> receipt + wallet-delta <c>reward_list</c>).
/// </summary>
private async Task<(List<ColosseumReceivedReward>, List<RewardEntryDto>)> GrantRewardsAsync(
long viewerId, IReadOnlyList<ColosseumRoundsConfig.RewardEntry> bundle)
{
var receipts = new List<ColosseumReceivedReward>();
var deltas = new List<RewardEntryDto>();
if (bundle.Count == 0) return (receipts, deltas);
await using var tx = await _inventory.BeginAsync(viewerId);
foreach (var entry in bundle)
{
var granted = await tx.GrantAsync(entry.Type, entry.DetailId, entry.Count);
receipts.Add(new ColosseumReceivedReward
{
RewardNumber = entry.Count,
RewardType = (int)entry.Type,
RewardDetailId = entry.DetailId,
Name = entry.Name,
});
// GrantAsync returns one or more (RewardType, RewardId, RewardNum) tuples — the
// post-state-total semantics are owned by the inventory commit, which the wallet-delta
// reflection inherits via tx.CommitAsync below.
var first = granted.FirstOrDefault();
deltas.Add(new RewardEntryDto
{
RewardType = first is null ? (int)entry.Type : (int)first.RewardType,
RewardId = first?.RewardId ?? entry.DetailId,
RewardNum = first?.RewardNum ?? entry.Count,
});
}
await tx.CommitAsync();
return (receipts, deltas);
}
private static int ResolveServerRoundId(ColosseumSeasonConfig season) => 1;
private async Task<RewardEntryDto> DebitCrystalAsync(IInventoryTransaction tx, int cost)