feat(arena-colosseum): playable bracket + rank-match promotion (phase 2)
Closes 4 more arena-colosseum spec shapes (6/16 → 10/16): the dual-prefix
battle URLs (colosseum_battle/* and colosseum_rank_battle/*) for both
do_matching and per-match finish, plus the bracket-end /finish + /retire
pair on /arena_colosseum.
* ColosseumProgressionService: pure-logic decisions for win-threshold
advancement, 3008 promotion trigger, and per-round reward bundles.
Extends ColosseumRoundsConfig with FinishRewards/RetireRewards per
round + a top-level ChampionRewards list.
* MatchContextBuilder.BuildForColosseumAsync: lifts the registered deck
via IDeckRepository (NOT viewer-graph) per project_ef_nav_include_pitfall.
* ArenaColosseumBattleController: dual route prefixes off one controller
via explicit absolute [HttpPost("/...")] routes — does NOT extend
SVSimController's [Route("[controller]")]. Same pattern as FreeBattle.
URL-vs-IsRankMatching mismatch returns 400 with a phase-mismatch error;
no-deck triggers the standard 3001 matchmaking-illegal state. 3008
flips run.IsRankMatching exactly once via the progression service.
* /arena_colosseum/finish + /retire share FinishResponse (rewards +
reward_list + colosseum_status). Champion finish appends ChampionRewards
and surfaces colosseum_status.is_champion = true. Both delete the run
row after granting via IInventoryTransaction.GrantAsync.
* DI: ModePolicy entries for "colosseum_battle" and "colosseum_rank_battle".
* Tests: 8 progression-service unit tests (pure logic), 5 battle-controller
HTTP tests, 5 bracket-terminate HTTP tests, 2 full-bracket E2E walks
(champion path + retire mid-round). Full suite: 1331/1331.
This commit is contained in:
@@ -0,0 +1,175 @@
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using System.Text.Json;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using SVSim.BattleNode.Bridge;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.EmulatedEntrypoint.Constants;
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using SVSim.EmulatedEntrypoint.Matching;
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using SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
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using SVSim.EmulatedEntrypoint.Security;
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using SVSim.EmulatedEntrypoint.Security.SteamSessionAuthentication;
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using SVSim.EmulatedEntrypoint.Services;
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using SVSim.EmulatedEntrypoint.Services.ArenaColosseum;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>
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/// Per-match URLs for the Colosseum bracket — the dual <c>colosseum_battle/*</c> +
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/// <c>colosseum_rank_battle/*</c> route family. Does NOT extend <see cref="SVSimController"/>'s
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/// <c>[Route("[controller]")]</c> because we need explicit absolute routes for two prefixes
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/// off one controller (same pattern as <see cref="FreeBattleController"/>).
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/// <para>
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/// The URL is the bracket-phase signal per do-matching.md §"server-side bidirectional
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/// mapping"; <see cref="ViewerArenaColosseumRun.IsRankMatching"/> flips to true once the
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/// node has signalled <c>matching_state == 3008</c> on a prior <c>do_matching</c>.
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/// </para>
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/// </summary>
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[ApiController]
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[Authorize(AuthenticationSchemes = SteamAuthenticationConstants.SchemeName)]
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public sealed class ArenaColosseumBattleController : ControllerBase
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{
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/// <summary>Per FinishTaskBase.IsEffectiveErrorCode — code 3502 ("battle already finished")
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/// is tolerated as a non-error retry, parsed the same as 1.</summary>
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private const int BattleAlreadyFinishedResultCode = 3502;
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private readonly IMatchContextBuilder _ctxBuilder;
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private readonly IMatchingResolver _resolver;
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private readonly IArenaColosseumRunRepository _runs;
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private readonly IColosseumProgressionService _progression;
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private readonly ILogger<ArenaColosseumBattleController> _log;
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public ArenaColosseumBattleController(
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IMatchContextBuilder ctxBuilder,
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IMatchingResolver resolver,
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IArenaColosseumRunRepository runs,
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IColosseumProgressionService progression,
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ILogger<ArenaColosseumBattleController> log)
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{
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_ctxBuilder = ctxBuilder;
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_resolver = resolver;
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_runs = runs;
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_progression = progression;
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_log = log;
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}
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private bool TryGetViewerId(out long viewerId)
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{
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viewerId = 0;
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var claim = User.Claims.FirstOrDefault(c => c.Type == ShadowverseClaimTypes.ViewerIdClaim)?.Value;
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return claim is not null && long.TryParse(claim, out viewerId);
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}
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[HttpPost("/colosseum_battle/do_matching")]
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public Task<IActionResult> DoMatchingPreRank(
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[FromBody] ColosseumDoMatchingRequestDto req, CancellationToken ct)
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=> DoMatchingInternal(isRankUrl: false, req, ct);
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[HttpPost("/colosseum_rank_battle/do_matching")]
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public Task<IActionResult> DoMatchingPostRank(
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[FromBody] ColosseumDoMatchingRequestDto req, CancellationToken ct)
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=> DoMatchingInternal(isRankUrl: true, req, ct);
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[HttpPost("/colosseum_battle/finish")]
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public Task<IActionResult> FinishPreRank(
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[FromBody] ColosseumBattleFinishRequestDto req, CancellationToken ct)
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=> FinishInternal(isRankUrl: false, req, ct);
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[HttpPost("/colosseum_rank_battle/finish")]
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public Task<IActionResult> FinishPostRank(
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[FromBody] ColosseumBattleFinishRequestDto req, CancellationToken ct)
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=> FinishInternal(isRankUrl: true, req, ct);
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private async Task<IActionResult> DoMatchingInternal(
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bool isRankUrl, ColosseumDoMatchingRequestDto req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null)
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{
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return BadRequest(new { error = "arena_colosseum_no_active_run" });
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}
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if (isRankUrl != run.IsRankMatching)
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{
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return BadRequest(new
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{
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error = "colosseum_url_phase_mismatch",
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is_rank_matching = run.IsRankMatching,
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requested_rank_url = isRankUrl,
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});
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}
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MatchContext ctx;
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try
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{
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ctx = await _ctxBuilder.BuildForColosseumAsync(vid);
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}
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catch (InvalidOperationException ex)
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{
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_log.LogWarning(ex,
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"Colosseum BuildForColosseumAsync failed for viewer {Vid}; returning 3001.", vid);
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return Ok(new Models.Dtos.FreeBattle.DoMatchingResponseDto
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{
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MatchingState = 3001,
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NodeServerUrl = "",
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});
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}
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var mode = isRankUrl ? "colosseum_rank_battle" : "colosseum_battle";
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var resolution = await _resolver.ResolveAsync(mode, new BattlePlayer(vid, ctx), ct);
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// Promotion: server flips IsRankMatching once on the 3008 signal. Subsequent battle
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// URLs must use the rank prefix. (Plan §"matching_state == 3008 is the promotion trigger".)
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if (_progression.ShouldPromoteToRankMatching(run, resolution.MatchingState))
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{
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run.IsRankMatching = true;
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await _runs.UpsertAsync(run);
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}
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return Ok(new Models.Dtos.FreeBattle.DoMatchingResponseDto
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{
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MatchingState = resolution.MatchingState,
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BattleId = resolution.BattleId,
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NodeServerUrl = resolution.NodeServerUrl,
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});
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}
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private async Task<IActionResult> FinishInternal(
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bool isRankUrl, ColosseumBattleFinishRequestDto req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null)
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{
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return BadRequest(new { error = "arena_colosseum_no_active_run" });
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}
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// Match-result tracking: 1 = win, 2 = loss, 0 = draw/abort. Record_list mirrors
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// ColosseumTopTask.battle_results.result_list (1=win, 0=loss). is_retire surfaces
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// as a non-counted result — does not advance the bracket.
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bool counts = req.IsRetire == 0;
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if (counts)
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{
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bool isWin = req.BattleResult == 1;
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run.BattleCountThisRound += 1;
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if (isWin) run.WinCount += 1;
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else run.LossCount += 1;
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var resultList = ParseIntList(run.ResultListJson);
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resultList.Add(isWin ? 1 : 0);
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run.ResultListJson = JsonSerializer.Serialize(resultList);
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await _runs.UpsertAsync(run);
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}
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// result_code 3502 ("battle already finished") is the idempotent-retry tolerance per
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// FinishTaskBase.IsEffectiveErrorCode. Server emits standard data; the translation
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// middleware sets the wire result_code via data_headers from the response envelope.
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return Ok(new ColosseumBattleFinishResponseDto { BattleResult = req.BattleResult });
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}
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private static List<int> ParseIntList(string json) =>
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string.IsNullOrEmpty(json)
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? new()
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: JsonSerializer.Deserialize<List<int>>(json) ?? new();
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}
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@@ -12,6 +12,7 @@ using SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaColosseum;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaColosseum;
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using SVSim.EmulatedEntrypoint.Services.ArenaColosseum;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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@@ -28,17 +29,20 @@ public class ArenaColosseumController : SVSimController
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private readonly IArenaColosseumRunRepository _runs;
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private readonly IInventoryService _inventory;
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private readonly IDeckRepository _decks;
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private readonly IColosseumProgressionService _progression;
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public ArenaColosseumController(
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IGameConfigService config,
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IArenaColosseumRunRepository runs,
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IInventoryService inventory,
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IDeckRepository decks)
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IDeckRepository decks,
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IColosseumProgressionService progression)
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{
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_config = config;
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_runs = runs;
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_inventory = inventory;
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_decks = decks;
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_progression = progression;
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}
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[HttpPost("top")]
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@@ -247,6 +251,104 @@ public class ArenaColosseumController : SVSimController
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return Ok(new { });
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}
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[HttpPost("finish")]
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public async Task<IActionResult> Finish([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null) return BadRequest(new { error = "no_active_run" });
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var rounds = _config.Get<ColosseumRoundsConfig>();
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var decision = _progression.DecideAdvancement(run, rounds);
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if (!decision.IsBracketEnd)
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{
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return BadRequest(new { error = "bracket_not_finished" });
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}
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run.IsChampion = decision.IsChampion;
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var rewardEntries = _progression.BuildFinishRewards(run, rounds);
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var (wireRewards, wireRewardList) = await GrantRewardsAsync(vid, rewardEntries);
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await _runs.DeleteAsync(vid);
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return Ok(new FinishResponse
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{
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Rewards = wireRewards,
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RewardList = wireRewardList,
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ColosseumStatus = new ColosseumOwnStatus
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{
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NowRoundId = run.RoundId,
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IsChampion = decision.IsChampion ? true : null,
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ColosseumName = decision.IsChampion ? rounds.Rounds.Count > 0
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? _config.Get<ColosseumSeasonConfig>().ColosseumName
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: null : null,
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},
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});
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}
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[HttpPost("retire")]
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public async Task<IActionResult> Retire([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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var run = await _runs.GetByViewerIdAsync(vid);
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if (run is null) return BadRequest(new { error = "no_active_run" });
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var rounds = _config.Get<ColosseumRoundsConfig>();
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var rewardEntries = _progression.BuildRetireRewards(run, rounds);
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var (wireRewards, wireRewardList) = await GrantRewardsAsync(vid, rewardEntries);
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await _runs.DeleteAsync(vid);
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return Ok(new FinishResponse
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{
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Rewards = wireRewards,
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RewardList = wireRewardList,
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ColosseumStatus = new ColosseumOwnStatus
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{
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NowRoundId = run.RoundId,
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RestEntryNum = 0,
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},
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});
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}
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/// <summary>
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/// Grant the bundle through <c>IInventoryTransaction.GrantAsync</c> per
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/// <c>feedback_reward_grant_service</c> — single dispatch table for every UserGoodsType.
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/// Returns the two wire forms (rich <c>rewards</c> receipt + wallet-delta <c>reward_list</c>).
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/// </summary>
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private async Task<(List<ColosseumReceivedReward>, List<RewardEntryDto>)> GrantRewardsAsync(
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long viewerId, IReadOnlyList<ColosseumRoundsConfig.RewardEntry> bundle)
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{
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var receipts = new List<ColosseumReceivedReward>();
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var deltas = new List<RewardEntryDto>();
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if (bundle.Count == 0) return (receipts, deltas);
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await using var tx = await _inventory.BeginAsync(viewerId);
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foreach (var entry in bundle)
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{
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var granted = await tx.GrantAsync(entry.Type, entry.DetailId, entry.Count);
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receipts.Add(new ColosseumReceivedReward
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{
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RewardNumber = entry.Count,
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RewardType = (int)entry.Type,
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RewardDetailId = entry.DetailId,
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Name = entry.Name,
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});
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// GrantAsync returns one or more (RewardType, RewardId, RewardNum) tuples — the
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// post-state-total semantics are owned by the inventory commit, which the wallet-delta
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// reflection inherits via tx.CommitAsync below.
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var first = granted.FirstOrDefault();
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deltas.Add(new RewardEntryDto
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{
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RewardType = first is null ? (int)entry.Type : (int)first.RewardType,
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RewardId = first?.RewardId ?? entry.DetailId,
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RewardNum = first?.RewardNum ?? entry.Count,
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});
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}
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await tx.CommitAsync();
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return (receipts, deltas);
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}
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private static int ResolveServerRoundId(ColosseumSeasonConfig season) => 1;
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private async Task<RewardEntryDto> DebitCrystalAsync(IInventoryTransaction tx, int cost)
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