refactor(battle-node): remove scripted-bot test-stub arms from dispatch handlers
The IsScriptedBot(ctx.From) forwards in JudgeHandler/TurnStartHandler/TurnEndHandler and the 'if Type==Scripted' raw-forward only ever fired for ScriptedBotParticipant emissions; NoOpBot (Bot mode) never emits, so they are dead. Routing is now purely PvP-vs-Bot. Drops the IsScriptedBot helper. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -7,10 +7,6 @@ internal sealed class JudgeHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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// Scripted-bot Judge (test stub): forward verbatim (carries the {spin} shape already).
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if (ctx.IsScriptedBot(ctx.From))
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return new[] { new DispatchRoute(ctx.Other, ctx.Env, false) };
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// PvP: Judge is the handover gate. The player who sends Judge is the one TAKING OVER the
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// turn (the client rule is: receive opponent TurnEnd -> SendJudge). Receiving Judge{spin}
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// fires ControlTurnStartPlayer ("start MY turn"), so the {spin} must REFLECT BACK to the
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