cull(engine-cleanup): pass-8 phase-2 cascade round 1

[trim] fully-unreachable files deleted: 6
[trim] files edited: 55, files deleted: 0, nodes removed: 244
[type-trim] files edited: 1, types removed: 1

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 21:18:18 -04:00
parent 3fb37f0249
commit c9628dee01
61 changed files with 4 additions and 1109 deletions

View File

@@ -46,27 +46,6 @@ public abstract class EmotionBase : IEmotion
return NullVfx.GetInstance();
}
public VfxBase PlayEmotion(Wizard.Emotion emotionInfo, float hideTextTime)
{
bool flag = false;
ClassCharaPrm.EmotionType emotion_id = (ClassCharaPrm.EmotionType)emotionInfo.emotion_id;
if ((uint)(emotion_id - 15) <= 4u || emotion_id == ClassCharaPrm.EmotionType.STORY_LOSE)
{
flag = true;
}
string voiceId = emotionInfo.GetVoiceId(IsSkinEvolved());
string text = emotionInfo.GetText(IsSkinEvolved());
if (flag)
{
return PlayEmotion(emotionInfo.motion_id, emotionInfo.face_id, voiceId, text, hideTextTime, flag);
}
if (true /* Pre-Phase-5b: IsWatchBattle const-false */)
{
return PlayEmotion(emotionInfo.motion_id, emotionInfo.face_id, voiceId, text, hideTextTime, flag);
}
return NullVfx.GetInstance();
}
public virtual VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text)
{
return PlayEmotion(motionType, faceType, voiceId, text, 1.5f);