cull(engine-cleanup): pass-8 phase-2 cascade round 1
[trim] fully-unreachable files deleted: 6 [trim] files edited: 55, files deleted: 0, nodes removed: 244 [type-trim] files edited: 1, types removed: 1 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -46,27 +46,6 @@ public abstract class EmotionBase : IEmotion
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return NullVfx.GetInstance();
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}
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public VfxBase PlayEmotion(Wizard.Emotion emotionInfo, float hideTextTime)
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{
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bool flag = false;
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ClassCharaPrm.EmotionType emotion_id = (ClassCharaPrm.EmotionType)emotionInfo.emotion_id;
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if ((uint)(emotion_id - 15) <= 4u || emotion_id == ClassCharaPrm.EmotionType.STORY_LOSE)
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{
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flag = true;
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}
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string voiceId = emotionInfo.GetVoiceId(IsSkinEvolved());
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string text = emotionInfo.GetText(IsSkinEvolved());
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if (flag)
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{
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return PlayEmotion(emotionInfo.motion_id, emotionInfo.face_id, voiceId, text, hideTextTime, flag);
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}
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if (true /* Pre-Phase-5b: IsWatchBattle const-false */)
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{
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return PlayEmotion(emotionInfo.motion_id, emotionInfo.face_id, voiceId, text, hideTextTime, flag);
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}
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return NullVfx.GetInstance();
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}
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public virtual VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text)
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{
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return PlayEmotion(motionType, faceType, voiceId, text, 1.5f);
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