cull(engine-cleanup): pass-8 phase-2 cascade round 1

[trim] fully-unreachable files deleted: 6
[trim] files edited: 55, files deleted: 0, nodes removed: 244
[type-trim] files edited: 1, types removed: 1

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 21:18:18 -04:00
parent 3fb37f0249
commit c9628dee01
61 changed files with 4 additions and 1109 deletions

View File

@@ -92,8 +92,6 @@ public class Master
public Dictionary<string, Dictionary<ClassCharaPrm.EmotionType, Emotion>> _emotionDic { get; set; }
public PracticeAISettingDataSet PracticeAISettingList { get; set; }
public StoryAISettingDataSet QuestAISettingList { get; set; }
public List<string> AICommonFileNameList { get; set; }
@@ -499,21 +497,6 @@ public class Master
}
}
public void LoadAICsv(AICsvLoadingInfo info, Action callBack)
{
List<string> aiPaths = new List<string>();
RegisterAICommonCsvPath(aiPaths);
RegisterAIIndividualCsvPath(aiPaths, info);
Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupSync(aiPaths, delegate
{
StartLoadAIBasicAndCommonData();
StartLoadAIIndividualData(info);
/* Pre-Phase-5b: RegisterAllAIData dropped */
Toolbox.ResourcesManager.RemoveAssetGroup(aiPaths);
callBack.Call();
});
}
private void RegisterAICommonCsvPath(List<string> aiPaths)
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath("ai_basic", ResourcesManager.AssetLoadPathType.Master));