cull(engine-cleanup): pass-8 phase-2 cascade round 1
[trim] fully-unreachable files deleted: 6 [trim] files edited: 55, files deleted: 0, nodes removed: 244 [type-trim] files edited: 1, types removed: 1 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -18,26 +18,6 @@ public class BattleCamera
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Camera = null;
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}
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public VfxBase ShakeCamera(Vector3 amount, float time, float delay)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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parallelVfxPlayer.Register(InstantVfx.Create(delegate
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{
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iTween.ShakePosition(Camera.gameObject, iTween.Hash("amount", amount, "time", time, "delay", delay));
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}));
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return parallelVfxPlayer;
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}
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public VfxBase ShakeComplete()
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{
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return InstantVfx.Create(delegate
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{
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Camera.transform.localPosition = BattleCameraPos;
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Camera.transform.eulerAngles = BattleCameraRot;
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iTween.Stop(Camera.gameObject);
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});
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}
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public Camera Get3DCamera()
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{
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return Camera;
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