cull(engine-cleanup): pass-8 phase-2 cascade round 1

[trim] fully-unreachable files deleted: 6
[trim] files edited: 55, files deleted: 0, nodes removed: 244
[type-trim] files edited: 1, types removed: 1

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 21:18:18 -04:00
parent 3fb37f0249
commit c9628dee01
61 changed files with 4 additions and 1109 deletions

View File

@@ -18,26 +18,6 @@ public class BattleCamera
Camera = null;
}
public VfxBase ShakeCamera(Vector3 amount, float time, float delay)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(InstantVfx.Create(delegate
{
iTween.ShakePosition(Camera.gameObject, iTween.Hash("amount", amount, "time", time, "delay", delay));
}));
return parallelVfxPlayer;
}
public VfxBase ShakeComplete()
{
return InstantVfx.Create(delegate
{
Camera.transform.localPosition = BattleCameraPos;
Camera.transform.eulerAngles = BattleCameraRot;
iTween.Stop(Camera.gameObject);
});
}
public Camera Get3DCamera()
{
return Camera;