cull(engine-cleanup): pass-8 phase-2 cascade round 1
[trim] fully-unreachable files deleted: 6 [trim] files edited: 55, files deleted: 0, nodes removed: 244 [type-trim] files edited: 1, types removed: 1 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -25,8 +25,6 @@ public class BackGroundBase
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protected IDictionary<string, int> _gimicCntDictionary;
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public string[] GimicAudioList;
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protected string _str3DFieldNo;
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protected string _str3DFieldPath;
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@@ -111,19 +109,6 @@ public class BackGroundBase
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return fieldId.ToString((fieldId < 100) ? "00" : "0000");
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}
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protected virtual void BattleFieldBuild()
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{
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}
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protected virtual List<string> CollectAdditionalAssets()
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{
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return null;
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}
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public virtual void StartFieldSetEffect(Vector3 pos)
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{
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}
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public virtual void StartFieldTapEffect(int areaId, Vector3 pos)
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{
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m_BtlMgrIns.BattlePlayer.PlayerBattleView.IsTouchable();
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@@ -147,15 +132,6 @@ public class BackGroundBase
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yield return new WaitForSeconds(0f);
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}
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public static IEnumerator ObjectChecker(float fWaitSecs, string strObjectFind, Action callback)
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{
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// Pre-Phase-5b: polled GameObject.Find + EffectMgr readiness flags. All Field*.cs
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// subclass BattleFieldBuild bodies were stubbed to no-ops in chunk 3; ObjectChecker
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// is now only reachable via dead code. Fire the callback immediately.
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yield return null;
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callback();
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}
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public void StartFieldGimic(GameObject obj)
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{
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if (!m_BtlMgrIns.GameMgr.IsReplayBattle && m_BtlMgrIns.BattlePlayer.PlayerBattleView.IsTouchable())
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@@ -169,11 +145,6 @@ public class BackGroundBase
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yield return new WaitForSeconds(0f);
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}
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public void StartFieldShake()
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{
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BattleCoroutine.GetInstance().StartCoroutine(RunFieldShake());
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}
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protected virtual IEnumerator RunFieldShake()
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{
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yield return new WaitForSeconds(0f);
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@@ -183,27 +154,6 @@ public class BackGroundBase
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{
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}
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public void AddParticleToFieldObjDictionary(string targetPath)
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{
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string[] array = targetPath.Split('/');
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List<Transform> list = new List<Transform>();
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list.Add(_fieldParticles.transform);
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List<Transform> list2 = new List<Transform>();
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for (int i = 0; i < array.Length; i++)
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{
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list2 = new List<Transform>();
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for (int j = 0; j < list.Count; j++)
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{
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list2.AddRange(FindAllChildByName(list[j], array[i]));
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}
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list = new List<Transform>(list2);
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}
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for (int k = 0; k < list2.Count; k++)
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{
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_fieldObjDictionary.Add(targetPath + "_" + k, list2[k].gameObject);
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}
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}
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public List<Transform> FindAllChildByName(Transform parent, string name)
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{
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List<Transform> list = new List<Transform>();
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