feat(missions): ViewerMissionStateService — lazy materialize achievements + assign slots
Reads existing state from DB on each call (don't trust navigation property — caller may pass it stale or double-tracked). Adds via DbSet only, not via navigation property, to avoid EF double-tracking. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -93,6 +93,7 @@ public class Program
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builder.Services.AddScoped<SVSim.Database.Repositories.Mission.IViewerMissionRepository,
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SVSim.Database.Repositories.Mission.ViewerMissionRepository>();
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builder.Services.AddScoped<IMissionProgressService, MissionProgressService>();
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builder.Services.AddScoped<IViewerMissionStateService, ViewerMissionStateService>();
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builder.Services.AddSingleton<TimeProvider>(TimeProvider.System);
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builder.Services.AddScoped<IStoryMasterRepository, StoryMasterRepository>();
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builder.Services.AddScoped<IViewerStoryProgressRepository, ViewerStoryProgressRepository>();
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