feat(admin): shared-secret auth for /admin/import_viewer + Swagger authorize
Anonymous /admin/import_viewer was safe locally but exposed viewer-import surface whenever the server was reachable off-box. Gate it on a shared secret carried in X-Admin-Secret, sourced from Admin:ImportSecret in appsettings (override via ADMIN__IMPORTSECRET env var). Fails closed: an unconfigured deployment 401s every request (with a logged warning) instead of leaving the endpoint open. Implementation is a plain IAuthorizationFilter attribute (RequireAdminSecret) that runs before model binding — short-circuits the ImportViewerRequest deserialize on unauthorized calls. Compare uses CryptographicOperations.FixedTimeEquals to avoid timing signal. A companion Swagger IOperationFilter registers an ApiKey security definition and attaches the requirement ONLY to actions carrying the attribute, so the Swagger UI shows an Authorize dialog for admin endpoints without decorating ordinary game routes with a padlock. Tests: existing 27 AdminController tests routed through a new SVSimTestFactory.CreateAdminClient() helper that bakes the header from appsettings.Testing.json; added two negative-path tests (missing_secret_header, wrong_secret) — 29/29 passing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -15,6 +15,7 @@ using SVSim.Database.Services.Friend;
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using SVSim.Database.Services.Replay;
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using SVSim.EmulatedEntrypoint.Configuration;
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using SVSim.EmulatedEntrypoint.Extensions;
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using SVSim.EmulatedEntrypoint.Infrastructure;
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using SVSim.EmulatedEntrypoint.Matching;
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using SVSim.EmulatedEntrypoint.Middlewares;
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using SVSim.EmulatedEntrypoint.Security.SteamSessionAuthentication;
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@@ -64,6 +65,19 @@ public class Program
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// Disambiguate same-named DTOs across families (e.g. Story.StartRequest vs
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// BasicPuzzle.StartRequest) by qualifying schema ids with the full type name.
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c.CustomSchemaIds(t => t.FullName?.Replace("+", "."));
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// Register the X-Admin-Secret shared-secret header so the Swagger UI shows an
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// Authorize dialog for it. AdminSecretOperationFilter then attaches the requirement
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// only to endpoints that carry [RequireAdminSecret], keeping the padlock off
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// ordinary game endpoints.
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c.AddSecurityDefinition(AdminSecretOperationFilter.SchemeId, new Microsoft.OpenApi.Models.OpenApiSecurityScheme
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{
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Name = RequireAdminSecretAttribute.HeaderName,
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In = Microsoft.OpenApi.Models.ParameterLocation.Header,
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Type = Microsoft.OpenApi.Models.SecuritySchemeType.ApiKey,
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Description = "Shared secret for /admin/* endpoints (matches Admin:ImportSecret in appsettings).",
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});
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c.OperationFilter<AdminSecretOperationFilter>();
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});
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builder.Services.AddHttpLogging(opt =>
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{
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@@ -71,6 +85,7 @@ public class Program
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});
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builder.Services.Configure<DeckOptions>(builder.Configuration.GetSection(DeckOptions.SectionName));
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builder.Services.Configure<AdminOptions>(builder.Configuration.GetSection(AdminOptions.SectionName));
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#region Database Services
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