cull(engine-cleanup): pass-9 cascade round 5 after UIPanel stub

This commit is contained in:
gamer147
2026-07-03 23:33:54 -04:00
parent 01f9635d50
commit c6319696f3
4 changed files with 1 additions and 36 deletions

View File

@@ -9,7 +9,6 @@ public class UIDrawCall : MonoBehaviour
public enum Clipping
{
None = 0,
TextureMask = 1,
SoftClip = 3,
ConstrainButDontClip = 4
}
@@ -22,10 +21,6 @@ public class UIDrawCall : MonoBehaviour
[HideInInspector]
public int widgetCount;
[NonSerialized]
[HideInInspector]
public UIPanel panel;
private Material mMaterial;
private Texture mTexture;
@@ -38,14 +33,9 @@ public class UIDrawCall : MonoBehaviour
private bool mRebuildMat = true;
private bool mLegacyShader;
[NonSerialized]
public bool isDirty;
[NonSerialized]
private bool mTextureClip;
private static int[] ClipRange = null;
private static int[] ClipArgs = null;
@@ -82,26 +72,6 @@ public class UIDrawCall : MonoBehaviour
}
}
public bool isClipped => mClipCount != 0;
private bool IsWizardMaterial()
{
if (mMaterial.shader.name == "Wizard/VariantSleeveShader")
{
return true;
}
return false;
}
private bool IsSleeveMaterial()
{
if (mMaterial.name.Contains("sleeve"))
{
return true;
}
return false;
}
private void Awake()
{
if (ClipRange == null)

View File

@@ -18,7 +18,6 @@ public class UIPanel : UIRect
public Vector4 baseClipRegion;
public Vector2 clipSoftness;
public Vector2 clipOffset;
public int clipCount;
// UIRect abstract implementations
public override float alpha { get; set; } = 1f;

View File

@@ -46,7 +46,6 @@ namespace UnityEngine
public class Object
{
public string name { get; set; }
public HideFlags hideFlags { get; set; }
public int GetInstanceID() => 0;
public override string ToString() => name ?? base.ToString();
public static void Destroy(Object o) { }
@@ -292,13 +291,11 @@ public int particleCount => 0;
public Texture mainTexture { get; set; }
public Vector2 mainTextureOffset { get; set; }
public Vector2 mainTextureScale { get; set; }
public string[] shaderKeywords { get; set; }
public Color GetColor(string n) => Color.white;
public void SetFloat(string n, float v) { }
public void SetInt(string n, int v) { }
public void SetColor(string n, Color c) { }
public void SetTexture(string n, Texture t) { }
public void EnableKeyword(string k) { }
}
public partial class Mesh : Object { }
public class Texture : Object { public int width => 0; public int height => 0; }
@@ -351,7 +348,7 @@ public void Play(int hash, int layer, float normalizedTime) { }
// ---- enums (grow members as the compiler demands) ----
public enum FontStyle { Normal}
// KeyCode lives in UnityRuntime.cs (full enum).
[Flags] public enum HideFlags { None = 0, NotEditable = 8, DontSave = 52}
[Flags] public enum HideFlags { None = 0}
public enum SendMessageOptions { DontRequireReceiver }
// ---- attributes: permissive ctors accept any compile-time attribute args ----

View File

@@ -55,7 +55,6 @@ namespace UnityEngine
public partial class Material
{
public void CopyPropertiesFromMaterial(Material mat) { }
}
public partial class Mesh