feat(rng-seam): HeadlessBattleMgr override + decoupling/parity tests (F2 resolved)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -4,7 +4,7 @@ namespace SVSim.BattleEngine.Rng
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{
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// The ONE place engine roll-logic is re-authored (the virtual-override seam restates it rather than
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// body-patching the Engine file). Isolated here so it is unit-testable and pinned to the verbatim
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// engine by the parity test (RngSeamTests.SeededSource_matches_engine_generator / Task 5). Mirrors
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// engine by the parity test (RngSeamTests.Default_source_matches_engine_generator_and_formula). Mirrors
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// BattleManagerBase.StableRandom: `(int)Math.Floor((double)val * unit)`.
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public static class RandomSourceBridge
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{
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