feat(battle-xp): wire /practice/finish through IBattleXpService
- Practice finish now grants win/loss XP via IBattleXpService.GrantAsync with BattleXpMode.Practice. Response fields (get_class_experience, class_experience, class_level) reflect post-grant totals. - Uses req.ClassId from wire; no BattleContext lookup needed. - Test asserts default XpPerWin=100 crosses classexp.csv L1=50 threshold → Level=2 + Exp=50 carry, persists to Viewer.Classes. - Added loss-XP test asserting default XpPerLoss=25 stays under threshold. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,7 +1,10 @@
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using Microsoft.AspNetCore.Mvc;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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using SVSim.Database.Repositories.Globals;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services.BattleXp;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Common;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Practice;
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@@ -16,15 +19,24 @@ public class PracticeController : SVSimController
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private readonly IGlobalsRepository _globalsRepository;
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private readonly IMissionProgressService _missionProgress;
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private readonly IDeckListBuilder _deckListBuilder;
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private readonly IViewerRepository _viewers;
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private readonly IBattleXpService _xp;
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private readonly SVSimDbContext _db;
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public PracticeController(
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IGlobalsRepository globalsRepository,
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IMissionProgressService missionProgress,
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IDeckListBuilder deckListBuilder)
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IDeckListBuilder deckListBuilder,
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IViewerRepository viewers,
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IBattleXpService xp,
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SVSimDbContext db)
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{
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_globalsRepository = globalsRepository;
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_missionProgress = missionProgress;
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_deckListBuilder = deckListBuilder;
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_viewers = viewers;
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_xp = xp;
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_db = db;
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}
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/// <summary>
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@@ -79,17 +91,29 @@ public class PracticeController : SVSimController
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}
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/// <summary>
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/// /practice/finish — accept the recovery_data blob without validation; return zero
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/// XP / no rewards. Class XP bookkeeping is deferred until a per-class XP store exists.
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/// /practice/finish — accept the recovery_data blob without validation; grant class XP
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/// (win or loss) via <see cref="IBattleXpService"/> and return the post-state totals.
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/// </summary>
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[HttpPost("finish")]
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public async Task<PracticeFinishResponse> Finish(PracticeFinishRequest request)
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{
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bool isWin = request.IsWin == 1;
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if (!TryGetViewerId(out long viewerId))
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{
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return new PracticeFinishResponse
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{
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ClassLevel = 1,
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AchievedInfo = new Dictionary<string, object>(),
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RewardList = new List<Models.Dtos.Common.Reward>(),
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};
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}
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// Mission/achievement progress hook. Catalog rows for practice_win achievements use
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// opponent NAMES (e.g. "practice_win:elite:arisa") — we only have numeric class_id /
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// difficulty here, so we emit numeric forms. Bridging numeric→name to match captured
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// catalog rows is a follow-up; the infrastructure is in place.
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if (request.IsWin == 1 && TryGetViewerId(out long viewerId))
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if (isWin)
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{
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await _missionProgress.RecordEventAsync(viewerId, new[]
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{
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@@ -99,11 +123,22 @@ public class PracticeController : SVSimController
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});
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}
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int gainXp = 0, totalXp = 0, level = 1;
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var viewer = await _viewers.LoadForBattleXpGrantAsync(viewerId);
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if (viewer is not null)
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{
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var xp = await _xp.GrantAsync(viewer, request.ClassId, isWin, BattleXpMode.Practice);
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await _db.SaveChangesAsync();
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gainXp = xp.GetXp;
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totalXp = xp.TotalXp;
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level = xp.Level == 0 ? 1 : xp.Level;
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}
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return new PracticeFinishResponse
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{
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GetClassExperience = 0,
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ClassExperience = 0,
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ClassLevel = 1,
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GetClassExperience = gainXp,
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ClassExperience = totalXp,
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ClassLevel = level,
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AchievedInfo = new Dictionary<string, object>(),
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RewardList = new List<Models.Dtos.Common.Reward>()
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};
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