feat(battle-engine): final type-frontier residual (Story/Title/Friend stubs, SDK anchors, Unity AndroidJavaObject/WebCamTexture)
Clears the last CS0246/CS0234 type frontier; per F3 this unmasks the AI-subsystem member bodies (~9k member-level errors) -- next grind is extension copies + god-object member growth.
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10
SVSim.BattleEngine/Shim/External/LooseEnds.cs
vendored
10
SVSim.BattleEngine/Shim/External/LooseEnds.cs
vendored
@@ -47,4 +47,14 @@ namespace Steamworks
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{
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// Steam callback wrapper (engine only references the type).
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public sealed class Callback<T> { }
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// Microtransaction auth response struct (referenced as a callback type arg).
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public struct MicroTxnAuthorizationResponse_t { }
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}
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// ---- third-party SDK namespace anchors (referenced via `using`) ----
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namespace Facebook { internal class _ShimAnchor { } }
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namespace Facebook.Unity { internal class _ShimAnchor { } }
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namespace RedShellSDK { internal class _ShimAnchor { } }
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namespace ZXing { internal class _ShimAnchor { } }
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namespace ZXing.QrCode { internal class _ShimAnchor { } }
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namespace ZXing.QrCode.Internal { internal class _ShimAnchor { } }
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