refactor(auth): drop null-guard on dev steam ticket log; add test fixture doc
ISteamServer contract forbids null tickets (prod impl and sole caller both assume non-null), so the dev bypass no longer needs the ?. / ?? 0 defensive form. Also adds a class-level XML doc summary to DevAlwaysValidSteamServerTests matching the style of other fixtures in the suite. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ public sealed class DevAlwaysValidSteamServer : ISteamServer
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{
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{
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_logger.LogWarning(
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_logger.LogWarning(
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"DEV Steam bypass: accepting ticket for steamId {SteamId} WITHOUT validation (ticketLen={Len}).",
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"DEV Steam bypass: accepting ticket for steamId {SteamId} WITHOUT validation (ticketLen={Len}).",
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steamId, ticket?.Length ?? 0);
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steamId, ticket.Length);
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return true;
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return true;
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}
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}
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@@ -4,6 +4,7 @@ using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.UnitTests.Services;
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namespace SVSim.UnitTests.Services;
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/// <summary>Covers the always-accept contract and no-throw stubs of the Dev-only ISteamServer bypass.</summary>
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[TestFixture]
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[TestFixture]
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public class DevAlwaysValidSteamServerTests
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public class DevAlwaysValidSteamServerTests
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{
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{
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