Seeding reorg

This commit is contained in:
gamer147
2026-05-24 21:13:15 -04:00
parent 34bcc579a5
commit c14408ba06
73 changed files with 4611 additions and 369716 deletions

View File

@@ -22,13 +22,6 @@ public class GlobalsRepository : IGlobalsRepository
return await _dbContext.Set<BattlefieldEntry>().Where(bf => !onlyOpen || bf.IsOpen).ToListAsync();
}
public async Task<GameConfiguration> GetGameConfiguration(string key)
{
// TODO: fixed in Tasks 6-7 — Include() calls removed because nav props dropped in RefactorGameConfigurationToJsonb
return await _dbContext.Set<GameConfiguration>().FirstOrDefaultAsync(gc => gc.Id == key) ??
new GameConfiguration();
}
public async Task<List<RankInfoEntry>> GetRankInfo()
{
return await _dbContext.Set<RankInfoEntry>().ToListAsync();

View File

@@ -6,7 +6,6 @@ public interface IGlobalsRepository
{
Task<List<ClassExpEntry>> GetClassExpCurve();
Task<List<BattlefieldEntry>> GetBattlefields(bool onlyOpen);
Task<GameConfiguration> GetGameConfiguration(string key);
Task<List<RankInfoEntry>> GetRankInfo();
// Prod-captured globals — populated by SVSim.Bootstrap.GlobalsImporter.