fix(guild): populate leader_name in search results (matches prod capture)

Add IViewerRepository.LoadDisplayNamesAsync (batch AsNoTracking select),
extend GuildSearchEntry with LeaderName, enrich GuildService.SearchAsync
with a leader-id batch lookup, and thread the name through the controller's
ToDetailDto call. Adds a leader_name assertion to GuildSearchFlowTests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 13:08:11 -04:00
parent 3f8f04eb1a
commit c103ab6a87
6 changed files with 26 additions and 4 deletions

View File

@@ -65,8 +65,11 @@ public sealed class GuildService : IGuildService
{
var cfg = _config.Get<GuildConfig>();
var rows = await _guilds.SearchAsync(name ?? "", activity, joinCondition, memberBucket, cfg.MaxMemberNum, cfg.SearchResultCap, ct);
var memberCounts = await _members.CountBatchByGuildIdsAsync(rows.Select(r => r.GuildId).ToList(), ct);
return rows.Select(r => new GuildSearchEntry(r, memberCounts.GetValueOrDefault(r.GuildId, 0))).ToList();
var guildIds = rows.Select(r => r.GuildId).ToList();
var memberCounts = await _members.CountBatchByGuildIdsAsync(guildIds, ct);
var leaderIds = rows.Select(r => r.LeaderViewerId).Distinct().ToList();
var leaderNames = await _viewers.LoadDisplayNamesAsync(leaderIds, ct);
return rows.Select(r => new GuildSearchEntry(r, memberCounts.GetValueOrDefault(r.GuildId, 0), leaderNames.GetValueOrDefault(r.LeaderViewerId, ""))).ToList();
}
public async Task<GuildOpResult> CreateAsync(long viewerId, CreateGuildRequest req, CancellationToken ct = default)