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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Deck;
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/// <summary>
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/// /deck/update response. Minimum-viable per spec is just {achieved_info, reward_list};
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/// the full shape also includes the refreshed deck list. We include user_deck_list to
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/// save the client a follow-up /deck/info round-trip.
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/// </summary>
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[MessagePackObject]
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public class DeckUpdateResponse
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{
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[Key("user_deck_list")] public List<UserDeck>? UserDeckList { get; set; }
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[Key("achieved_info")] public Dictionary<string, object> AchievedInfo { get; set; } = new();
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[Key("reward_list")] public List<Reward> RewardList { get; set; } = new();
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}
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