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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Admin;
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/// <summary>
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/// Snake-case JSON. Only used by the import endpoint (plain JSON over HTTP, not the
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/// Unity msgpack path) so no MessagePack attributes are needed.
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/// </summary>
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public class ImportViewerRequest
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{
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[JsonPropertyName("steam_id")] public ulong SteamId { get; set; }
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[JsonPropertyName("display_name")] public string? DisplayName { get; set; }
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[JsonPropertyName("country_code")] public string? CountryCode { get; set; }
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[JsonPropertyName("tutorial_state")] public int? TutorialState { get; set; }
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[JsonPropertyName("selected_emblem_id")] public int? SelectedEmblemId { get; set; }
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[JsonPropertyName("selected_degree_id")] public int? SelectedDegreeId { get; set; }
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[JsonPropertyName("currency")] public ImportCurrency? Currency { get; set; }
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[JsonPropertyName("owned_sleeve_ids")] public List<int>? OwnedSleeveIds { get; set; }
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[JsonPropertyName("owned_emblem_ids")] public List<int>? OwnedEmblemIds { get; set; }
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[JsonPropertyName("owned_degree_ids")] public List<int>? OwnedDegreeIds { get; set; }
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[JsonPropertyName("owned_leader_skin_ids")] public List<int>? OwnedLeaderSkinIds { get; set; }
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[JsonPropertyName("owned_mypage_background_ids")] public List<int>? OwnedMyPageBackgroundIds { get; set; }
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[JsonPropertyName("classes")] public List<ImportClassData>? Classes { get; set; }
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}
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public class ImportCurrency
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{
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[JsonPropertyName("crystals")] public ulong? Crystals { get; set; }
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[JsonPropertyName("rupees")] public ulong? Rupees { get; set; }
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[JsonPropertyName("red_ether")] public ulong? RedEther { get; set; }
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}
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public class ImportClassData
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{
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[JsonPropertyName("class_id")] public int ClassId { get; set; }
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[JsonPropertyName("level")] public int Level { get; set; }
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[JsonPropertyName("exp")] public int Exp { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Common;
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/// <summary>
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/// Common request shape for endpoints scoped by deck format (`/deck/info`,
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/// `/practice/deck_list`, etc.). Spec: common/types.ts.md#deck-format-scoped-requests.
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/// </summary>
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[MessagePackObject]
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public class DeckFormatRequest : BaseRequest
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{
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[Key("deck_format")] public int DeckFormat { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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[MessagePackObject]
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public class DeckDeleteListRequest : BaseRequest
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{
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[Key("deck_no_list")] public List<int>? DeckNoList { get; set; }
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[Key("deck_format")] public int DeckFormat { get; set; }
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}
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Common;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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/// <summary>
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/// /deck/info — standard request is `DeckFormatRequest`. Copy-source overload adds
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/// `create_deck_format` (the format the user is creating the new deck IN). Server can
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/// ignore create_deck_format and return the standard shape; only matters for the
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/// cross-format deck-copy UI flow.
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/// </summary>
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[MessagePackObject]
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public class DeckInfoRequest : DeckFormatRequest
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{
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[Key("create_deck_format")] public int? CreateDeckFormat { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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[MessagePackObject]
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public class DeckOrderRequest : BaseRequest
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{
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[Key("deck_order")] public List<int>? DeckOrder { get; set; }
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[Key("deck_format")] public int DeckFormat { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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[MessagePackObject]
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public class DeckUpdateLeaderSkinRequest : BaseRequest
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{
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[Key("deck_no")] public int DeckNo { get; set; }
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[Key("leader_skin_id")] public int LeaderSkinId { get; set; }
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[Key("deck_format")] public int DeckFormat { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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[MessagePackObject]
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public class DeckUpdateNameRequest : BaseRequest
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{
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[Key("deck_no")] public int DeckNo { get; set; }
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[Key("deck_name")] public string? DeckName { get; set; }
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[Key("deck_format")] public int DeckFormat { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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[MessagePackObject]
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public class DeckUpdateRandomLeaderSkinRequest : BaseRequest
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{
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[Key("deck_format")] public int DeckFormat { get; set; }
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[Key("deck_no")] public int DeckNo { get; set; }
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[Key("leader_skin_id_list")] public List<int>? LeaderSkinIdList { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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[MessagePackObject]
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public class DeckUpdateRequest : BaseRequest
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{
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[Key("deck_no")] public int DeckNo { get; set; }
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[Key("class_id")] public int ClassId { get; set; }
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[Key("leader_skin_id")] public int LeaderSkinId { get; set; }
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[Key("is_random_leader_skin")] public bool IsRandomLeaderSkin { get; set; }
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[Key("leader_skin_id_list")] public List<int>? LeaderSkinIdList { get; set; }
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[Key("sleeve_id")] public long SleeveId { get; set; }
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[Key("deck_name")] public string? DeckName { get; set; }
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/// <summary>0 = save the deck, 1 = delete this deck slot.</summary>
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[Key("is_delete")] public int IsDelete { get; set; }
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[Key("card_id_array")] public List<long>? CardIdArray { get; set; }
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[Key("deck_format")] public int DeckFormat { get; set; }
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/// <summary>MyRotation rule-set id (only when deck_format = MyRotation).</summary>
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[Key("rotation_id")] public string? RotationId { get; set; }
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/// <summary>Crossover sub-class id (only when deck_format = Crossover).</summary>
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[Key("sub_class_id")] public int? SubClassId { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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[MessagePackObject]
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public class DeckUpdateSleeveRequest : BaseRequest
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{
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[Key("deck_no")] public int DeckNo { get; set; }
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[Key("sleeve_id")] public long SleeveId { get; set; }
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[Key("deck_format")] public int DeckFormat { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Deck;
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[MessagePackObject]
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public class SetDeckRedisRequest : BaseRequest
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{
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[Key("deck_no")] public int DeckNo { get; set; }
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[Key("class_id")] public int ClassId { get; set; }
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}
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Practice;
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[MessagePackObject]
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public class PracticeFinishRequest : BaseRequest
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{
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[Key("deck_no")] public int DeckNo { get; set; }
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[Key("is_win")] public int IsWin { get; set; }
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[Key("evolve_count")] public int EvolveCount { get; set; }
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[Key("total_turn")] public int TotalTurn { get; set; }
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[Key("enemy_class_id")] public int EnemyClassId { get; set; }
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[Key("difficulty")] public int Difficulty { get; set; }
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[Key("deck_format")] public int DeckFormat { get; set; }
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[Key("class_id")] public int ClassId { get; set; }
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[Key("mission")] public Dictionary<string, int>? Mission { get; set; }
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/// <summary>
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/// JSON blob — `recovery_single.json` serialized to string. Always present; not validated
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/// server-side (audit-flagged as out of scope for v1).
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/// </summary>
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[Key("recovery_data")] public string? RecoveryData { get; set; }
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/// <summary>
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/// Misspelled the same way in every solo finish endpoint — preserved on the wire.
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/// See spec note on practice-finish.md.
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/// </summary>
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[Key("prosessing_time_data")] public List<string>? ProsessingTimeData { get; set; }
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}
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