refactor(dtos): promote PresentDto to Common/
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@@ -3,6 +3,7 @@ using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Enums;
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using SVSim.Database.Services.Inventory;
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using SVSim.Database.Services.Inventory;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Gift;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Gift;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Gift;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Gift;
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55
SVSim.EmulatedEntrypoint/Models/Dtos/Common/PresentDto.cs
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55
SVSim.EmulatedEntrypoint/Models/Dtos/Common/PresentDto.cs
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@@ -0,0 +1,55 @@
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using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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/// <summary>
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/// Prod sends most numeric-looking fields as STRINGS on the gift endpoints (present_id,
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/// reward_type, reward_detail_id, reward_count, condition_number, present_limit_type).
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/// item_type is an INT. We mirror the prod shape exactly. See the capture at
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/// data_dumps/captures/traffic_event_crate_free_pack.ndjson, /gift/top response (line 18).
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/// </summary>
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[MessagePackObject]
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public class PresentDto
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{
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[JsonPropertyName("present_id")]
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[Key("present_id")]
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public string PresentId { get; set; } = string.Empty;
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[JsonPropertyName("reward_type")]
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[Key("reward_type")]
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public string RewardType { get; set; } = string.Empty;
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[JsonPropertyName("reward_detail_id")]
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[Key("reward_detail_id")]
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public string RewardDetailId { get; set; } = string.Empty;
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[JsonPropertyName("reward_count")]
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[Key("reward_count")]
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public string RewardCount { get; set; } = string.Empty;
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[JsonPropertyName("condition_number")]
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[Key("condition_number")]
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public string ConditionNumber { get; set; } = "0";
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[JsonPropertyName("present_limit_type")]
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[Key("present_limit_type")]
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public string PresentLimitType { get; set; } = "0";
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[JsonPropertyName("reward_limit_time")]
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[Key("reward_limit_time")]
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public int RewardLimitTime { get; set; }
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[JsonPropertyName("create_time")]
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[Key("create_time")]
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public string CreateTime { get; set; } = string.Empty;
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/// <summary>Only present on item/pack-ticket entries (reward_type=4); omit on currency entries.</summary>
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[JsonPropertyName("item_type")]
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[Key("item_type")]
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public int? ItemType { get; set; }
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[JsonPropertyName("message")]
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[Key("message")]
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public string Message { get; set; } = string.Empty;
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}
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@@ -1,5 +1,6 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using MessagePack;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Gift;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Gift;
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@@ -1,5 +1,6 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using MessagePack;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Gift;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Gift;
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@@ -18,53 +19,3 @@ public class GiftTopResponse
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[Key("limit_over_present_list")]
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[Key("limit_over_present_list")]
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public List<PresentDto> LimitOverPresentList { get; set; } = new();
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public List<PresentDto> LimitOverPresentList { get; set; } = new();
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}
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}
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/// <summary>
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/// Prod sends most numeric-looking fields as STRINGS on this endpoint
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/// (present_id, reward_type, reward_detail_id, reward_count, condition_number,
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/// present_limit_type). item_type is an INT. We mirror the prod shape exactly.
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/// </summary>
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[MessagePackObject]
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public class PresentDto
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{
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[JsonPropertyName("present_id")]
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[Key("present_id")]
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public string PresentId { get; set; } = string.Empty;
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[JsonPropertyName("reward_type")]
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[Key("reward_type")]
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public string RewardType { get; set; } = string.Empty;
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[JsonPropertyName("reward_detail_id")]
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[Key("reward_detail_id")]
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public string RewardDetailId { get; set; } = string.Empty;
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[JsonPropertyName("reward_count")]
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[Key("reward_count")]
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public string RewardCount { get; set; } = string.Empty;
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[JsonPropertyName("condition_number")]
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[Key("condition_number")]
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public string ConditionNumber { get; set; } = "0";
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[JsonPropertyName("present_limit_type")]
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[Key("present_limit_type")]
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public string PresentLimitType { get; set; } = "0";
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[JsonPropertyName("reward_limit_time")]
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[Key("reward_limit_time")]
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public int RewardLimitTime { get; set; }
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[JsonPropertyName("create_time")]
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[Key("create_time")]
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public string CreateTime { get; set; } = string.Empty;
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/// <summary>Only present on item/pack-ticket entries (gifts where reward_type=4); omit on currency entries.</summary>
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[JsonPropertyName("item_type")]
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[Key("item_type")]
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public int? ItemType { get; set; }
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[JsonPropertyName("message")]
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[Key("message")]
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public string Message { get; set; } = string.Empty;
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}
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