feat(battle-engine): VfxWith ctor arg order + Unity conversions + ITouchProcessor reattach (1102->958)

- VfxWith<T> ctor params were swapped ((T,VfxBase) vs decomp (VfxBase,T)) -> ~38
  CS1503 across SkillCollectionBase/BattleCardBase skill-processing (ProcessInfo
  <-> VfxBase). These are on the resolution path. Fixed to match decomp.
- UnityEngine primitives: implicit Vector3/Vector2<->Vector4 + Color->Color32
  conversions; Transform.Translate/Rotate(Vector3,Space) overloads (iTween).
- ITouchProcessor was dropped from touch-processor stubs by base-clause recovery;
  re-attach via Shim/View/TouchProcessorIfaces.cs (interface-only for generated
  full-surface stubs, interface+no-op members for the empty hand stubs).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 23:18:35 -04:00
parent 795f7a6bc8
commit be10425819
5 changed files with 83 additions and 7 deletions

View File

@@ -39,13 +39,13 @@ namespace Wizard.Battle.UI
namespace Wizard.Battle.Touch
{
public class SkillTargetSelectTouchProcessor { }
public partial class SkillTargetSelectTouchProcessor { }
public partial class EvolutionTouchProcessor { }
public class SetCardProcessor { }
public class EvolutionSimpleProcessor { }
public class EmotionTouchProcessor { }
public class DetailPanelTouchProcessor { }
public class ClassBuffTouchProcessor { }
public partial class SetCardProcessor { }
public partial class EvolutionSimpleProcessor { }
public partial class EmotionTouchProcessor { }
public partial class DetailPanelTouchProcessor { }
public partial class ClassBuffTouchProcessor { }
}
namespace Wizard.Battle.Replay