Prebuilt deck purchasing and fixes

This commit is contained in:
gamer147
2026-05-26 09:16:21 -04:00
parent fa0901b776
commit b6966ece6e
39 changed files with 7392 additions and 15 deletions

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using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.BuildDeck;
/// <summary>
/// /build_deck/buy request body. sales_type is ShopCommonUtility.SalesType:
/// 0=free, 1=crystal, 2=rupy, 3=ticket (v1: 3 returns 501).
/// </summary>
[MessagePackObject]
public class BuildDeckBuyRequest : BaseRequest
{
[JsonPropertyName("product_id")]
[Key("product_id")]
public int ProductId { get; set; }
[JsonPropertyName("sales_type")]
[Key("sales_type")]
public int SalesType { get; set; }
}

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using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.BuildDeck;
[MessagePackObject]
public class BuildDeckGetPurchaseCountRequest : BaseRequest
{
[JsonPropertyName("product_id")]
[Key("product_id")]
public int ProductId { get; set; }
}

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using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.BuildDeck;
/// <summary>
/// /build_deck/info request body. <c>add_series_id == 0</c> means "return all"; non-zero filters
/// to the single matching series (used by the client to re-fetch after a purchase).
/// </summary>
[MessagePackObject]
public class BuildDeckInfoRequest : BaseRequest
{
[JsonPropertyName("add_series_id")]
[Key("add_series_id")]
public int AddSeriesId { get; set; }
}