feat(services): declare entitlements + currency-spend primitives
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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SVSim.Database/Services/ICurrencySpendService.cs
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14
SVSim.Database/Services/ICurrencySpendService.cs
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using SVSim.Database.Models;
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namespace SVSim.Database.Services;
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/// <summary>
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/// Centralized debit primitive — the symmetric twin of <c>RewardGrantService.ApplyAsync</c>.
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/// Encapsulates the affordability-check + deduction + post-state-total pattern that was inlined
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/// across the shop/pack controllers. Does NOT call <c>SaveChangesAsync</c>; the caller saves.
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/// Freeplay (for Crystal/Rupee/RedEther) makes spends always succeed without deducting.
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/// </summary>
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public interface ICurrencySpendService
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{
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Task<SpendResult> TrySpendAsync(Viewer viewer, SpendCurrency currency, long cost, CancellationToken ct = default);
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}
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