Lots of data and model setup
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@@ -1,4 +1,5 @@
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using MessagePack;
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using SVSim.Database.Models;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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@@ -17,9 +18,9 @@ public class UserDeck
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[Key("leader_skin_id")]
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public int LeaderSkinId { get; set; }
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[Key("deck_name")]
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public string DeckName { get; set; } = string.Empty;
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public string Name { get; set; } = string.Empty;
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[Key("card_id_array")]
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public List<int> Cards { get; set; } = new List<int>();
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public List<long> Cards { get; set; } = new List<long>();
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[Key("is_complete_deck")]
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public int IsCompleteDeck { get; set; }
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[Key("restricted_card_exists")]
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@@ -27,7 +28,7 @@ public class UserDeck
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[Key("is_available_deck")]
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public int IsAvailable { get; set; }
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[Key("maintenance_card_ids")]
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public List<int> MaintenanceCards { get; set; } = new List<int>();
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public List<long> MaintenanceCards { get; set; } = new List<long>();
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[Key("is_include_un_possession_card")]
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public bool IncludesNonCollectibleCards { get; set; }
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[Key("is_random_leader_skin")]
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@@ -38,4 +39,30 @@ public class UserDeck
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public int Order { get; set; }
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[Key("create_deck_time")]
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public DateTime DeckCreateTime { get; set; }
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public UserDeck(ShadowverseDeckEntry deck)
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{
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this.DeckNumber = deck.Number;
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this.ClassId = deck.Class.Id;
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this.LeaderSkinId = deck.LeaderSkin.Id;
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this.SleeveId = deck.Sleeve.Id;
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this.Name = deck.Name;
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this.Cards = deck.Cards.SelectMany(card => Enumerable.Range(0, card.Count).Select(count => card.Card.Id))
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.ToList();
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this.IsRandomLeaderSkin = deck.RandomLeaderSkin ? 1 : 0;
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this.Order = deck.Number;
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this.DeckCreateTime = deck.DateCreated;
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//TODO probably want to calc some of these on demand
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this.IsCompleteDeck = 1;
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this.RestrictedCardExists = false;
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this.IsAvailable = 1;
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this.MaintenanceCards = new();
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this.IncludesNonCollectibleCards = false;
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}
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public UserDeck()
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{
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}
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}
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