Lots of data and model setup
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@@ -1,22 +1,28 @@
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// An indication that a specific card has had it's red ether amounts overriden from the normal amounts.
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/// </summary>
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[MessagePackObject]
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public class RedEtherOverride
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{
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/// <summary>
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/// The id of the affected card.
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/// </summary>
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[Key("card_id")]
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public ulong CardId { get; set; }
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/// <summary>
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/// How much red ether is now provided from dusting the card.
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/// </summary>
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[Key("get_red_ether")]
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public int GetRedEther { get; set; }
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/// <summary>
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/// How much red ether is now required to craft the card.
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/// </summary>
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[Key("use_red_ether")]
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public int UseRedEther { get; set; }
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}
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