cull(engine-cleanup): pass-8 phase-2 cascade round 2 after AreaSelectUI stub
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@@ -96,29 +96,6 @@ internal class AreaSelectClearReward : MonoBehaviour
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HideAllLayout();
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}
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public void ShowReward(UserGoods.Type goodsType, long goodsId, int goodsCount, bool isAcquired)
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{
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HideAllLayout();
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switch (goodsType)
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{
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case UserGoods.Type.Card:
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ShowCard((int)goodsId, goodsCount, isAcquired);
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break;
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case UserGoods.Type.RedEther:
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case UserGoods.Type.Rupy:
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ShowSprite(goodsType, goodsCount, isAcquired);
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break;
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case UserGoods.Type.Item:
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case UserGoods.Type.Sleeve:
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case UserGoods.Type.Emblem:
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case UserGoods.Type.Degree:
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case UserGoods.Type.Skin:
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ShowTexture(goodsType, goodsId, goodsCount, isAcquired);
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break;
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}
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RewardGoodsType = goodsType;
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}
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public Transform GetRewardTransform()
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{
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switch (RewardGoodsType)
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