cull(engine-cleanup): pass-8 phase-2 cascade round 2 after AreaSelectUI stub

This commit is contained in:
gamer147
2026-07-03 22:19:20 -04:00
parent ad525456be
commit b148eb2968
12 changed files with 0 additions and 505 deletions

View File

@@ -96,29 +96,6 @@ internal class AreaSelectClearReward : MonoBehaviour
HideAllLayout();
}
public void ShowReward(UserGoods.Type goodsType, long goodsId, int goodsCount, bool isAcquired)
{
HideAllLayout();
switch (goodsType)
{
case UserGoods.Type.Card:
ShowCard((int)goodsId, goodsCount, isAcquired);
break;
case UserGoods.Type.RedEther:
case UserGoods.Type.Rupy:
ShowSprite(goodsType, goodsCount, isAcquired);
break;
case UserGoods.Type.Item:
case UserGoods.Type.Sleeve:
case UserGoods.Type.Emblem:
case UserGoods.Type.Degree:
case UserGoods.Type.Skin:
ShowTexture(goodsType, goodsId, goodsCount, isAcquired);
break;
}
RewardGoodsType = goodsType;
}
public Transform GetRewardTransform()
{
switch (RewardGoodsType)