refactor(battle-node): clear residual scripted-bot prose from comments/docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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/// <summary>PvP PlayActions translator (vanilla deck-card slice). Synthesizes the opponent-facing
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/// knownList from the sender's idx->cardId map + the orderList move op, renames targetList ->
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/// oppoTargetList, drops orderList, consumes keyAction. Token plays (idx>deck) degrade silently to
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/// {playIdx,type} (no knownList). Scripted/Bot drop (no rule).</summary>
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/// {playIdx,type} (no knownList). Bot drop (no rule).</summary>
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internal sealed class PlayActionsHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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@@ -4,7 +4,7 @@ namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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/// <summary>PvP TurnEndActions: the sender's orderList is dropped; the opponent receives an
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/// empty body (it only flips _sendEcho + runs the opponent's end-of-turn triggers via the
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/// opponent's own engine). Scripted/Bot drop.</summary>
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/// opponent's own engine). Bot drop.</summary>
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internal sealed class TurnEndActionsHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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